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Re: The state of Slayer: An unbalanced mess.

Posted: Sun Jul 07, 2024 9:15 am
by Sulorie
Fey wrote: Sun Jul 07, 2024 2:07 am How long has ID been cleanse-able? How long was it not?

I have a destro healers perspective that I would like to write, but I'm interested in this question first and foremost.
It wasn't cleansable, you could click it off on live - someone even made an addon for it. Probably the longest time on this server is was too strong, since it even caused procs.

Re: The state of Slayer: An unbalanced mess.

Posted: Tue Jul 09, 2024 5:46 am
by hordak774
nerfhammer as it finest. my suggesting for sl players - class is dead, leave the game till sl gonna be back to life

Re: The state of Slayer: An unbalanced mess.

Posted: Tue Jul 09, 2024 2:28 pm
by CountTalabecland
I don’t see any conclusion from the nerfs other than the devs want Slayer to do only aoe damage and play a single build all the time.

Because apparently Giantslayer is doomed to remain a dead tree. Is the plan to somehow fix the mangled mess that has been made of AoE build AND also rebuild Giantslayer frm the ground up all during the MDPS rework? Seems unlikely to be pulled off successfully to me.

To Red’s point, the change to accuracy just eliminated any option to not bring that tactic.

But the nerfs also reduced Slayer’s AoE damage to less than WL and Choppas while still leaving the class with all the downsides of rage mechanic and 0 mobility and limited CC.

Hard to argue for Slayer over WL and BW now.

Also I want to point out we are all looking at this from a high end point of play. Slayer is already expensive to gear well with mandatory all WS talis, all ranks of blademaster, and the 10k jewel to even get to the WS numbers we are thinking about here, all on top of a class that is punishing to attempt without guard and heal.

For more casual players I have to imagine they would just roll WL where its damage is built in and doesn’t require massive WS stacking. Or pugs will roll even less SL and more SW lol.

Re: The state of Slayer: An unbalanced mess.

Posted: Tue Jul 09, 2024 2:50 pm
by Bozzax
jesus the bo ho ....

SL has been top dog since 2008 still is a great dps. Open ranked scoreboard and go figure (results in aoe build).

Talismans are expensive wtf?`

No choppas aren't stronger they never have been Shatter limbs says so

Also the changes to undef guard damage buffed slayers like crazy. ID should be cleanseable it is a bug or right clickable to remove (nerfedslayer add on)

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 4:25 am
by Breakfings
Bozzax wrote: Tue Jul 09, 2024 2:50 pm jesus the bo ho ....

SL has been top dog since 2008 still is a great dps. Open ranked scoreboard and go figure (results in aoe build).

Talismans are expensive wtf?`

No choppas aren't stronger they never have been Shatter limbs says so

Also the changes to undef guard damage buffed slayers like crazy. ID should be cleanseable it is a bug or right clickable to remove (nerfedslayer add on)
Was there a point to you saying any of this? I'm well aware how strong Slayer has been, but I don't think you read anything other than the title? I don't need to open the ranked leaderboard to see how strong the class is because I'm at the top of it, I don't understand..

The entire point here was to point out to the balance team that lopsided changes like this that don't change things for the better are not good for the game, and that if they intend on providing clarity of spec identity that they should first plan out a full rework rather than pigeon holding people into one thing. It doesn't make sense. This isn't about "slayer got nerfed" this is about bad changes and implementation failures that don't result in the benefit they're stating it's supposed to provide.

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 11:30 am
by Toshutkidup
I'm enjoying this thread, and the great dialogue of slayer is ruined vs slayer needed to be arguments.

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 11:56 am
by Rotgut
Breakfings wrote: Thu Jul 11, 2024 4:25 am This isn't about "slayer got nerfed" this is about bad changes and implementation failures that don't result in the benefit they're stating it's supposed to provide.
Order is down to two DPS that are fun and two that are strong (only one of those is both).

I would say that the most important benefit of balance changes is creating a fun game, so Red has a point.

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 7:59 pm
by omaewamoushindeiru
Toshutkidup wrote: Thu Jul 11, 2024 11:30 am I'm enjoying this thread, and the great dialogue of slayer is ruined vs slayer needed to be arguments.
It's not that Slayer is ruined it's that the changes don't make any sense. They said they wanted Slayer ST and AoE to be two different builds and that it had too much aoe in small-scale, so they made flurry hitting 24 targets mandatory because hitting 3 without it was too much AoE? Additionally this changes build diversity as a whole for the class so the only thing that was achieved was essentially we have more mandatory aoe in both small-scale and rvr in addition to less st damage which entirely contradicts the patch notes. On top of that Red is trying to point out that half baked changes like this shouldn't be pushed out and more work needs to be done before submitting a change.

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 9:43 pm
by Breakfings
Rotgut wrote: Thu Jul 11, 2024 11:56 am
Breakfings wrote: Thu Jul 11, 2024 4:25 am This isn't about "slayer got nerfed" this is about bad changes and implementation failures that don't result in the benefit they're stating it's supposed to provide.
Order is down to two DPS that are fun and two that are strong (only one of those is both).

I would say that the most important benefit of balance changes is creating a fun game, so Red has a point.
Slayer is still quite powerful don't get me wrong, these changes weren't much of a "nerf" so much as just spinning a nerf wheel and seeing where it landed. Fortunately/unfortunately nothing really has changed other than Slayer is stuck playing a specific way all the time now and the way it's played is really boring and unfun. I just think it's funny how easy it is to bypass the changes on Choppa as opposed to Slayer since order tanks don't provide a replacement buff for the triumphant proc lol.

You basically just play Short Temper+Accuracy for Small scale and RvR, or you go accuracy+push for more for RVR/single target stuff, and then Accuracy+jagged is also an option which is what a lot of people were running anyway. The hilarious thing is that Slayer doesn't have the block/parry bypass that it used to so spamming Flurry is less effective than it used to be etc. etc., which is what made Accuracy applicable in blob fights to begin with.

Overall, the class is still fine, I guess, these changes just don't make sense lmao. This patch was really bad and I'm sure by now the balance team is aware of that and all we can do is remain hopeful that moving forward more care and attention is provided to changes.

Re: The state of Slayer: An unbalanced mess.

Posted: Thu Jul 11, 2024 10:10 pm
by vanbuinen77
Well, it goes without saying that the changes are intended and no the devs dont have to provide clarity if they dont wish to.

Instead of making a post about it you would most likely have better feedback by asking them on discord directly.