Re: Chop Fasta Rework suggestion.
Posted: Thu May 09, 2024 2:33 pm
The +50% aa speed buff itself is actually pretty good as aa does make up a considerable amount of overall dps, but it's implementation is terrible. It feels like they just didn't know what to put there so just grabbed some random dps ability they had on a spreadsheet and just said 'that'll do'. The fact that it's the only 10sec buff we have when all the rest are 20sec, which is needed because of our mechanic, really makes it seem it wasn't an ability that was originally designed for the BO. Giving an 'always crits from behind' conditional on a tank also seems like the ability wasn't meant for us.
Yeah, this is really the heart of the issue. Although they'e done some stuff right, it's not really possible to properly balance a class unless you're familiar with it's mechanics, builds, and interactions with other classes. A lot of the changes that have been made so far show that. This is especially true with BO/SM as their mechanic is totally different to every other playstyle in the game which is normally abilities+resource pool or pet. All the other class have abilities that can be used at any time but can, if they wish, be put into rotations to make them more effective. We don't have abilities that can be used when needed, but rather rotations that have set abilities as part of them, then those rotations have to be put into rotations. The mechanic is simple to understand, but is actually quite a bit more complex than it first appears and really needs to have experience with it to appreciate how different it is from the other classes.Bozzax wrote: Thu May 09, 2024 8:51 am Bo has no coherent idea simple as that...
...It is obvious for those who did play the class 2008-2024 that this class is balanced by ppl not playing the class...