Re: Patch Notes 22/12/2023
Posted: Sun Dec 24, 2023 11:28 am
Magus is in the same boat as engi - both need a huge overhaul and some meaningful buffs.
No they are not. Magus is a lot better off than engi. Magus has to raise only int and can put the rest in tough. Engi has to sacrifice everything into bal/ws to get close to magus damage and then has 7k health and no tough. Only the middle aoe tree is really close rest is not. Magus has also an absorb tactic and an additional heal in the utility tree and they have a strong M1 snare. Engi doesn't have anything of that.Panel wrote: Sun Dec 24, 2023 11:28 am Magus is in the same boat as engi - both need a huge overhaul and some meaningful buffs.
If you want to compare.lumpi33 wrote: Sun Dec 24, 2023 3:33 pmNo they are not. Magus is a lot better off than engi. Magus has to raise only int and can put the rest in tough. Engi has to sacrifice everything into bal/ws to get close to magus damage and then has 7k health and no tough. Only the middle aoe tree is really close rest is not. Magus has also an absorb tactic and an additional heal in the utility tree and they have a strong M1 snare. Engi doesn't have anything of that.Panel wrote: Sun Dec 24, 2023 11:28 am Magus is in the same boat as engi - both need a huge overhaul and some meaningful buffs.
Ask people that play both. Those that switched from engi to magus never looked back.
This is magus post patch:
viewtopic.php?t=52156
Engi is miles away from that.
That 40% damage boost on the pet was far too strong on magus that's why they reduced it to 20%. It balanced magus but destroyed engi. If you now do the same again and raise the damage for both then magus will be again overpowered while engi only mediocre. They are mirrors but not the same. They have to balance them separately
It is all theory crafting unless you can show me something similar to viewtopic.php?t=52156 with an engi.Zxul wrote: Sun Dec 24, 2023 9:35 pmIf you want to compare.lumpi33 wrote: Sun Dec 24, 2023 3:33 pmNo they are not. Magus is a lot better off than engi. Magus has to raise only int and can put the rest in tough. Engi has to sacrifice everything into bal/ws to get close to magus damage and then has 7k health and no tough. Only the middle aoe tree is really close rest is not. Magus has also an absorb tactic and an additional heal in the utility tree and they have a strong M1 snare. Engi doesn't have anything of that.Panel wrote: Sun Dec 24, 2023 11:28 am Magus is in the same boat as engi - both need a huge overhaul and some meaningful buffs.
Ask people that play both. Those that switched from engi to magus never looked back.
This is magus post patch:
viewtopic.php?t=52156
Engi is miles away from that.
That 40% damage boost on the pet was far too strong on magus that's why they reduced it to 20%. It balanced magus but destroyed engi. If you now do the same again and raise the damage for both then magus will be again overpowered while engi only mediocre. They are mirrors but not the same. They have to balance them separately
Physical dmg works very fine vs nontanks, speaking as having a physical dmg specced toons. Not to mention that you do have both a turret which debuffs armor, and a 25% armor ignore ability for 12 sec.
M1- snare is useful occasionally, from other hand engi 7 sec of magic/ranged immunity can win fights. Or save you in a situation when magus would die.
Heals- magus Aegis works great when you need a heal fast, from other hand Keg heals much more over time. Absorb tactic is indeed good, however it takes a tactic slot, unlike Keg.
Engi has a Cannon Smash if you want to help burst a specific target, magus has no morals close in dmg.
Engi also have a 660 armor tactic, which stacks with pot and a self buff, to put engi into tank armor territory.
Engi also has a -15% dodge/disrupt/block tactic, which pretty much nullifies defenses RR investment. Magus has nothing similar.
Not entirely sure what are you so impressed about, its a video of magus killing targets 1v1, some of them under 40. Any class can do it.lumpi33 wrote: Sun Dec 24, 2023 11:10 pm
It is all theory crafting unless you can show me something similar to viewtopic.php?t=52156 with an engi.
You can spec engi about middle tree corp dmg, no ws required then. And how combination of armor debuff on turret +12 sec of 25% armor ignore is bad?lumpi33 wrote: Sun Dec 24, 2023 11:10 pmThe biggest difference is still that magus does magical damage with one stat to raise and more for defense while engi has to raise two, having less for defense and having bad armor piercing tools. Magical damage is still superior to physical damage because it is capped much lower.
That means that Magus not only has the better damage type but can also ignore raising a second stat and put everything into defense.
Ok lets make a list.lumpi33 wrote: Sun Dec 24, 2023 11:10 pmEngi might look okish on paper, but in reality it's really really bad. It's not only the class itself, it's also the enemies he has to face. As destro SWs and Engis are super squishy targets that are like free kills. Ad order you have to face SHs that speed away and use squig armor where you lose him as target and your cast interrupts or Magus that is a lot tougher than an Engi. Then there is the Mara with a stance that shrugs off all armor piercing, and so on...
Just an example of how bad engi is: Let's say you wanna snipe a juicy SoV Magus on a keep wall. You cast your snipe and take around 15% of his health. What does that mean? You would have to snipe him 6-7 times to actually kill him and hope that he doesn't move and doesn't get heals. What kind of a snipe is that? And that's a cloth wearing target... That's how bad engi is. Now imaging hitting a tank. It's no threat at all... Just let him shoot and smash him when you walk by...
Yes, I know. The middle tree of engi and magus are very similar and play the same. The only difference is the 15% more crit damage on the magus sov set and the endless pandemonium tactic while engi is having the 15% defense penetration tactic. I'd say it's about the same but that's about it when it comes to mirroring. All other stuff is very different.Zxul wrote: Mon Dec 25, 2023 12:20 am You can spec engi about middle tree corp dmg, no ws required then.
You make it look like the debuffs are always up. That's not the case. The 25% armor ignore is on a looong cooldown and the pet needs to hit for that debuff. In reality you are facing A LOT of high armor and tough enemies. Everyone is running around with armor pots. It's mostly tanks, aoe maras, mSHs, def/regen WEs and zealots/shaman with stacked armor/tough/absorbs. They all have high armor and/or high toughness.Zxul wrote: Mon Dec 25, 2023 12:20 am And how combination of armor debuff on turret +12 sec of 25% armor ignore is bad?
As for cap on dmg, lets make an actual calculation. Bis medium armor mdps with armor pot will have around 3.4 k armor, or 2.4 k after the turret debuff. Lets take an engi with 300 ws- a minimum amount from armor etc with no actual investment. 300/14= 21% armor pen. 2.4 k /44= 54.5 % mitigation after the turret armor debuff, *0.79= 43% actual mitigation vs engi with no actual ws investment, compared to 40% cap on magical resistances. Now add the 25% armor ignore, and its down to 32% or so mitigation, still with no actual ws investment on engi side.
I only pick this point because it's a major difference between a single target Magus and a single target Engi sniper.Zxul wrote: Mon Dec 25, 2023 12:20 am Ok lets make a list.
..
4. Magus being a lot tougher than an engi- plz elaborate on this one.
..
Code: Select all
Engineer:
Bal: 221 Base + 210+80 Sov = 511
Tough: 172 Base + 71 Sov = 253
WS: 108 Base + 80 Sov = 188
Ini: 196 Base + 60 Sov = 256
Wounds: 440 Base + 114+88 Sov = 642
Magus:
Int: 221 Base + 210+80 Sov = 511
Tough: 147 Base + 62 Sov = 209
Ini: 196 Base + 113 Sov = 309
Wounds: 391 Base + 152+88 Sov = 631
Code: Select all
Engineer:
Bal: 221 Base + 210+80 Sov = 511 + trying to get max
Tough: 172 Base + 71 Sov = 253 - 120 = 133 -> almost no tough as Engi
WS: 108 Base + 80 Sov = 188 + sacrificing everything for more WS
Ini: 196 Base + 60 Sov = 256
Wounds: 440 Base + 114+88 Sov = 642 -> low health at Engi -> ~8k health
Magus:
Int: 221 Base + 210+80 Sov = 511 + trying to get max
Tough: 147 Base + 62 Sov = 209 + talis/renown -> a lot higher tough than engi
Ini: 196 Base + 113 Sov = 309
Wounds: 391 Base + 152+88 Sov = 631 + talis/renown -> a lot higher wounds than engi -> ~10k health