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Re: RoR Guide
Posted: Tue Oct 17, 2023 7:39 pm
by tjalfe
Thanks! Awesome and must read for newbies and maybe even a few tryhards, myself included

Re: RoR Guide
Posted: Wed Oct 18, 2023 2:12 pm
by Paxsanarion
Please stickie this…..it’s awesome!

Re: RoR Guide
Posted: Wed Oct 18, 2023 4:53 pm
by Repulsion
THIS volume of information at THIS quality with THIS attention to detail and proofreading...
Thank you. Sticky please[!]
Re: RoR Guide
Posted: Wed Oct 18, 2023 4:55 pm
by bw10
really cool read. i was upset when i realized it doesnt cover all careers yet
Re: RoR Guide
Posted: Wed Oct 18, 2023 5:41 pm
by Uchoo
bw10 wrote: Wed Oct 18, 2023 4:55 pm
really cool read. i was upset when i realized it doesnt cover all careers yet
It might have been wise for me to hold release until it was mostly done.. I'll try to have at least up through Dwarves done by Monday.
Re: RoR Guide
Posted: Wed Oct 18, 2023 8:38 pm
by Nickwahh5
How much would it cost to make an icy veins version of this like to have a website dedicated to build some guides? I don’t mind starting a fund for it.
Re: RoR Guide
Posted: Wed Oct 18, 2023 10:38 pm
by Uchoo
Nickwahh5 wrote: Wed Oct 18, 2023 8:38 pm
How much would it cost to make an icy veins version of this like to have a website dedicated to build some guides? I don’t mind starting a fund for it.
Funny you should mention it, I think Troma is working on that.
Re: RoR Guide
Posted: Fri Oct 20, 2023 7:10 am
by Azhag
Big bump for a big guide, make it sticky!
Re: RoR Guide
Posted: Tue Oct 31, 2023 8:18 am
by Albais
As this incredibly valuable guide is about to disappear to page 2 of the general discussion section, I also want to push it, and I second the call to pin it to the top :)
Re: RoR Guide
Posted: Tue Oct 31, 2023 12:05 pm
by tazdingo
i think this is great, I have a couple of suggestions for tank basics:
1. hammer home that guard damage cannot be mitigated, this is extremely important and not particularly intuitive
2. interrupt chaining - by cycling taunt, kd and even a punt straight into a nearby obstacle you can shut down a caster for upwards of 10 seconds. with a 2nd interrupt (ie. vicious slash, jibblies) you can basically keep a caster switched off permanently. if a single bomber is ripping your sc team to pieces this is often the most useful thing you can do and I very rarely see any other tank do this
3. talk a little about initial guard priority, it can be a tricky decision in pubs when you just have random classes and no big mdps. you often have to look at someone's weapons or even inspect them to see who's likely your best guardee
4. talk about switching sc groups, joining groups with no tanks, leaving groups with several tanks, moving to be with mdps, etc.