Re: Patch Notes 30/03/2023
Posted: Thu Mar 30, 2023 4:43 pm
The change on extra crests is just hilarous... Surrender vote has been introduces by devs, if it's causing any problem (from dev perspective ofc) they can just remove it 

The extra crest for earning medals for top score hasn't changed at all.Detangler wrote: ↑Thu Mar 30, 2023 5:01 pm Ya know, there were plenty of times I knew my side was planning on surrendering and most had given up, but I'd jump back in to see if I can get/secure top protection or objectives for the extra crest, and didn't care if I died again. Selfish? Maybe, but now you're gonna have even less people trying.
Those that hit surrender don't care about the extra rewards for top category, so this won't change anything.
How was before the change?dalen wrote: ↑Thu Mar 30, 2023 6:15 pmThe extra crest for earning medals for top score hasn't changed at all.Detangler wrote: ↑Thu Mar 30, 2023 5:01 pm Ya know, there were plenty of times I knew my side was planning on surrendering and most had given up, but I'd jump back in to see if I can get/secure top protection or objectives for the extra crest, and didn't care if I died again. Selfish? Maybe, but now you're gonna have even less people trying.
Those that hit surrender don't care about the extra rewards for top category, so this won't change anything.
If you lose a scenario you now get:
1 crest base
1 crest per 100 points (up to 4 crests for 400+ points)
1 crest per medal won (5 crests if you win all five categories)
1 crest if T2+ and scenario took 6+ minutes
1 crest if T4 and it was not a surrender
So maximum crests a player can get for a single scenario on the losing side is 12.
1770 was too strong and now you made it completly useless. Only purpose for the vale walker set was creating more diversity for the 2x no-armor debuff tanks on both sides. Like double kotbs, chosen and sm. If the concern was 2h tanks in warbands spamming armor debuff; it's not gonna work unless everyone need to babysit that player which is waste of time.ReturnOfReckoning wrote: ↑Thu Mar 30, 2023 12:43 pm
Combat and Careers
General Changes and Fixes
The "Corrosive" armor debuff proc that appears on various armor sets has had its values lowered.
New values match the "Bracing" armor buff proc and are:
- Mayhem: 510
- Devastator: 545
- Beastlord: 563
- Redeye: 598
- Onslaught: 950
- Vale-Walker: 1038
The issue with procs as it currently stands is they are based on set level and we are unable to simply edit the actual effect as an individual piece, which is why they're swinging in values. Probably not what you want to hear, but the Ability Rework will actually allow us to build this armor debuff as a custom ability so we can manually tamper with the ability and place it on items where appropriate without the other stats and ilevels of the sets being directly impacted.Haojin wrote: ↑Thu Mar 30, 2023 8:09 pm1770 was too strong and now you made it completly useless. Only purpose for the vale walker set was creating more diversity for the 2x no-armor debuff tanks on both sides. Like double kotbs, chosen and sm. If the concern was 2h tanks in warbands spamming armor debuff; it's not gonna work unless everyone need to babysit that player which is waste of time.ReturnOfReckoning wrote: ↑Thu Mar 30, 2023 12:43 pm
Combat and Careers
General Changes and Fixes
The "Corrosive" armor debuff proc that appears on various armor sets has had its values lowered.
New values match the "Bracing" armor buff proc and are:
- Mayhem: 510
- Devastator: 545
- Beastlord: 563
- Redeye: 598
- Onslaught: 950
- Vale-Walker: 1038
Why the teams approach always either black or white ? either overbuff or overnerf. Proc value should be around 1300-1400 to worth grind or usage.