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Re: Data for tanking
Posted: Fri Aug 14, 2015 3:02 am
by Lindisfarne
I think the best stat that could be added would be time spent on objective.
-Time spent capping flags
-Time spent with the skull in MT
ect.. I think this would influence tanks to take part in objectives, idk if any of this is even possible tho. Also, damage taken from guard could be a nice stat.
Re: Data for tanking
Posted: Fri Aug 14, 2015 6:54 am
by Toldavf
Pretty numbers wont float the boat of any good tank, the joy of tanking is to confound the enemies dps with swapped guard, put them in an unfavourable position with cc and to protect your group.
No number will accurately reflect well timed knock downs or team mates saved with a punt.
You want a number that mean something on tank? deaths of group mates.
Re: Data for tanking
Posted: Fri Aug 14, 2015 8:20 am
by Tesq
i hate when you talk like that...... my idea was indeed to use a double criterion, to bot have the tank that is set more offensivly and the tank that is set more defensivly be equaly rewarded and not only the tank that mitigate the more damage get renow ......+ i don't want the damage taken show at all.... just want the criteria work alternativly to give tanks what they fight for.
well it's not like originaly was better, you get as tank renow based on damage and guard...... this is not a good criterion of renow gain. The renow should be more tank centered and not guard oriented. What if your dps do crap damage? you could get no renow .....when you said youcould have done a lot's of cc and helped the partys a lot., and this is't more likely to happen if you do a def tank that doing no damage get even less renow.
But atm i didn't see a big loss of renow in sc so whatever the criterion for the renow reward are they work well for now.