There are several missconception from my point of view in this postAlubert wrote: Fri Mar 10, 2023 1:46 pm Any attack that hits more than one person should have its dmg reduced by 20%-30%.
Why not teach people to use thinking in combat rather than constantly increasing the importance of aoe in the game?
E.g. what is the point of having abilities like SL Flurry or Choppa Losta choppin in the game? The ability beats 3 targets, has a range 5 times longer than mele range and maybe even more, costs 5 ap less than Pulverizing or Slash.
Such aoe nonsense should have been eliminated from the game long ago.
And so we have classes that in the same build are ST and aoe at the same time.
Yes st should have higer importance in rvr but it's not by reduce aoe dmg you make it so. It's by give organised wb way to soak dmg with positionijg such aoe cap to 9 then Buff nominal aoe dmg, this way org wb can and should beat mindless blob by play better and positioning better. Or at least be able to kite it. While also encourage in sich where org wb face org wb to bring out st target to assist and take down primary target
Aka more durable tank, aoe cap 9, aoe dmg buffed on par with tank durability, less heals in general.