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Sc Weekend

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rejndjer
Suspended
Posts: 431

Re: Sc Weekend

Post#21 » Sat Mar 04, 2023 4:49 pm

CountTalabecland wrote: Sat Mar 04, 2023 4:27 pm Make a pug version of the weekend scen.

Problem solved.

IDK why devs won't do this.
because this is a team game, duuuh.

let the circlejerk begin

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chookette
Posts: 175

Re: Sc Weekend

Post#22 » Sat Mar 04, 2023 5:10 pm

nocturnalguest wrote: Sat Mar 04, 2023 4:21 pm
chookette wrote: Sat Mar 04, 2023 4:02 pm not the topic either. here it is to avoid the massacre at Spawn. but to answer you, making a pug vs premade 80+ group won't change anything
Then whats the topic? You choose to go there solo in wrong spec without decent group and got farmed. Working as intended.
do you do it on purpose? stayed on your preconceived idea, everything is fine there is nothing to say about the experience of playing on the weekend sc no post has been made on the subject

lemao
Posts: 365

Re: Sc Weekend

Post#23 » Sat Mar 04, 2023 6:10 pm

chookette wrote: Sat Mar 04, 2023 5:10 pm
nocturnalguest wrote: Sat Mar 04, 2023 4:21 pm
chookette wrote: Sat Mar 04, 2023 4:02 pm not the topic either. here it is to avoid the massacre at Spawn. but to answer you, making a pug vs premade 80+ group won't change anything
Then whats the topic? You choose to go there solo in wrong spec without decent group and got farmed. Working as intended.
do you do it on purpose? stayed on your preconceived idea, everything is fine there is nothing to say about the experience of playing on the weekend sc no post has been made on the subject
The destro team were stronger/played better than your team so they fairly won and therefore pushed you back to your spawn ? Working as intended to me.

chookette
Posts: 175

Re: Sc Weekend

Post#24 » Sat Mar 04, 2023 11:27 pm

you didn't read the post I gave up... it's boring. We don't care who is the best or not. it is negative behavior in all aspects of the game. let's restore the kept items to the spawn, let's give the ballistics punitive damage dice, let's give the flames the ability to kill instantly to avoid the spawn being blocked. That's the subject.

Sulorie
Posts: 7461

Re: Sc Weekend

Post#25 » Sun Mar 05, 2023 12:50 am

chookette wrote: Sat Mar 04, 2023 11:27 pm you didn't read the post I gave up... it's boring. We don't care who is the best or not. it is negative behavior in all aspects of the game. let's restore the kept items to the spawn, let's give the ballistics punitive damage dice, let's give the flames the ability to kill instantly to avoid the spawn being blocked. That's the subject.
It may sound repetitive but the whole spawn wasn't blocked, only one exit was.
Dying is no option.

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Fallenkezef
Posts: 1492

Re: Sc Weekend

Post#26 » Sun Mar 05, 2023 12:59 am

I am a massive advocate for solo/casual players (I am one myself). Devs changed discordant so it's more PUG friendly and I hope they will institute gear caps in discordant or at least a seperate sc que.

That being said, premades are important to the game and the weekly SC (individual SC balance issues aside) is fine as is.

I watched the vid. The better team was winning against the poorer team and the guy making issue was in the wrong spec and playing solo with, arguably, the worst class to play solo as.

This whole thing is just blowing smoke.
Alea iacta est

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mynban
Posts: 203

Re: Sc Weekend

Post#27 » Sun Mar 05, 2023 7:15 am

I personally despise lava maps where tank+healer punt boring gameplay dominates. Then add in the cherry of no guards at spawn, and winning side spawncamping with 0 risk; it makes for one of the most boring experiences.

I would say it is not a premade/pug or event SC issue as much as it is a poorly designed map issue.

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Nameless
Posts: 1417

Re: Sc Weekend

Post#28 » Sun Mar 05, 2023 7:53 am

How the alternative exit is helping when you got totally dominated? You go out and do what? Being swipe for a second again? Only chance dominated side to have some fight at these circumstances is having save spot near guards. Otherwise you got many scens like this one
Mostly harmless

K8P & Norn - guild Orz

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Akilinus
Posts: 447

Re: Sc Weekend

Post#29 » Sun Mar 05, 2023 8:42 am

All scenarios maps should allow you to walk back into spawn so that you have a chance at turning the fight if the enemy overextends. Remove barriers.

Funny how this is only an issue when it is happening to you and not when you do the same to others. You got a decent team on order but looks like the second party was not assisting/helping the other group.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

chookette
Posts: 175

Re: Sc Weekend

Post#30 » Sun Mar 05, 2023 9:44 am

Fallenkezef wrote: Sun Mar 05, 2023 12:59 am I am a massive advocate for solo/casual players (I am one myself). Devs changed discordant so it's more PUG friendly and I hope they will institute gear caps in discordant or at least a seperate sc que.

That being said, premades are important to the game and the weekly SC (individual SC balance issues aside) is fine as is.

I watched the vid. The better team was winning against the poorer team and the guy making issue was in the wrong spec and playing solo with, arguably, the worst class to play solo as.

This whole thing is just blowing smoke.
it becomes sociological, I love it. don't read the answers and give feedback next. once again yes not the good spec yes we were not the best. but not to the atomized, blocked Spawn. you are so into an idea of ​​optimized play that you sweep that there are players who play casually and simply learn. Whether you like it or not, new players condition ror's long-term survival. and offering them a non-game is anything but positive. especially when it's the weekend event where players only connect at this time

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