There are only 2 classes on each side that have a punt that is far enough to put the tank away for a short time. So you need one of these, then you need no immunity on the target, then you need an assist with moral drops, then your punt must be ready, then the punt could get defended, then you gotta hope that they don't have potions ready, then you gotta hope that nobody disables or punts you away in the time you want to burst the target, then you gotta hope that no other tank switches his guard to that target and then you gotta hope that nobody is using a moral to counter it.lemao wrote: Wed Jan 11, 2023 7:40 pmDid you try to punt away the tank and burst the target ?lumpi33 wrote: Wed Jan 11, 2023 7:23 pmI didn't say "remove guard". I said it is probably the reason why some groups or players are so incredible hard to kill.Xergon wrote: Wed Jan 11, 2023 9:27 am
How dare you to demand from me to counter basic gameplay mechanic ! I just wanna smash my buttons and my targets should die...
Sometimes i really cry and die inside when i read ppl posting stuff like this...
All the solution is very simple, stop playing solo, duoQueue, tripleQueue, 6man queue, and start finally playing the game how it was designed to be played...
Sure, it is not guard alone, it is a combination of a lot of things. However, Im pretty sure that guard plays a big factor in that because it is already too easy to stack defensive or mitigating stuff compared to damage boosting stuff. Putting a -50% damage on a player with all the other stuff there is (detaunt, CC, absorbs, heals, potions, dodge/parry/disrupt/block, etc.) is just too much. Especially on sov players/groups and especially in small scale where you just don't have the damage to counter that.
Whether they need to nerf guard or nerf defensive stuff in general or buff damage... whatever it is... we went too far in the defensive/surviving direction, allowing people to kill and roll over others while barely ever dying.
That's just not right and should be looked at.
See ranked matches how hard it is to pull off. It takes the tank only a few seconds to get back in guard range. Those that can pull it off are usually the premades themselves. So no, it doesn't make killing premade targets any easier.