Re: [Magus] What would make magus be beter in WB play
Posted: Fri Jan 27, 2023 2:56 pm
Oh to Be able to pop a turret/daemon in thunder mountains! Without wasting redeploy or hopping from rock to another.
Warhammer Online
https://returnofreckoning.com/forum/
Buffs from the pet that affect the entire group, and double the range that the pet applies buffs from 25 ft to 50 ft. Imagine a pet buff that gives +10% defenses, +10% damage, +10% crit chance, etc. to the group. What warband would turn down an extra 10% damage provided by a class that requires minimal heals and no guard?Keldo wrote: Thu Jan 05, 2023 10:08 am Hi there.
As the title of the post indicates i want to find out what would make magus more desirable in WB play?
If Magus/Engi didnt have to use tactic to insta summon pets and 50ft range on pet buffs would be great. Interesting Idea that pets would provide Bonuses to allies. But i would limit it to only Applied to your Party not whole WB. I always felt like Engi/Magus would be perfect to operate 2 pets, other one would be like they now are and other wouldnt do dmg, but provide wide range of buffs depending on which secondary pet you'd be using.HammerGuy wrote: Fri Jan 27, 2023 6:47 pmBuffs from the pet that affect the entire group, and double the range that the pet applies buffs from 25 ft to 50 ft. Imagine a pet buff that gives +10% defenses, +10% damage, +10% crit chance, etc. to the group. What warband would turn down an extra 10% damage provided by a class that requires minimal heals and no guard?Keldo wrote: Thu Jan 05, 2023 10:08 am Hi there.
As the title of the post indicates i want to find out what would make magus more desirable in WB play?
1. Yes, its weakness, but it allows at least some counterplay,Sinisterror wrote: Fri Jan 27, 2023 7:36 pm 1. If Magus/Engi didnt have to use tactic to insta summon pets
2. 50ft range on pet buffs would be great.
3. Interesting Idea that pets would provide Bonuses to allies. But i would limit it to only Applied to your Party not whole WB.
4. I always felt like Engi/Magus would be perfect to operate 2 pets, other one would be like they now are and other wouldnt do dmg, but provide wide range of buffs depending on which secondary pet you'd be using.
That's exactly what I mean. Obviously it shouldn't be WB wide, that would be too powerful. It should only be for the group they are in. It could even function similar to a chosen/kotbs aura (buff allies, debuff enemy).Sinisterror wrote: Fri Jan 27, 2023 7:36 pmIf Magus/Engi didnt have to use tactic to insta summon pets and 50ft range on pet buffs would be great. Interesting Idea that pets would provide Bonuses to allies. But i would limit it to only Applied to your Party not whole WB. I always felt like Engi/Magus would be perfect to operate 2 pets, other one would be like they now are and other wouldnt do dmg, but provide wide range of buffs depending on which secondary pet you'd be using.HammerGuy wrote: Fri Jan 27, 2023 6:47 pmBuffs from the pet that affect the entire group, and double the range that the pet applies buffs from 25 ft to 50 ft. Imagine a pet buff that gives +10% defenses, +10% damage, +10% crit chance, etc. to the group. What warband would turn down an extra 10% damage provided by a class that requires minimal heals and no guard?Keldo wrote: Thu Jan 05, 2023 10:08 am Hi there.
As the title of the post indicates i want to find out what would make magus more desirable in WB play?