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Re: Order VS. Chaos Balance
Posted: Sun Nov 20, 2022 8:02 pm
by BardSmyth
You can tell by the quality of posts in this thread that both the game and community is a bit of a joke to be honest with you mate. Just play what class you want, find a group of people you enjoy playing with and you can't go too wrong.
Re: Order VS. Chaos Balance
Posted: Sun Nov 20, 2022 8:10 pm
by Sinisterror
Detangler wrote: Sun Nov 20, 2022 5:20 pm
Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
I would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.
Re: Order VS. Chaos Balance
Posted: Sun Nov 20, 2022 8:21 pm
by Detangler
Sinisterror wrote: Sun Nov 20, 2022 8:10 pm
Detangler wrote: Sun Nov 20, 2022 5:20 pm
Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
I would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.
All those affect both sides equally. I was just addressing balance between the sides.
Re: Order VS. Chaos Balance
Posted: Tue Nov 22, 2022 7:05 pm
by tazdingo
order is currently plagued by 13k heal 8 dmg shield wps, it's awful. idk where they all came from at once
Re: Order VS. Chaos Balance
Posted: Tue Nov 22, 2022 10:01 pm
by oaliaen
Cyrylius wrote: Tue Nov 15, 2022 7:06 am
Recent nerfs to slayer
Which One ?