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Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 12:36 am
by Littleone
I really liked this new Ui I just dont like using unit frames, is there a way I can disable player, friendly and hostile target unit frames ? Thanks for making that UI possible
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 4:11 am
by rngvp
Hi,
I kinda messed up. I was trying to make the scale a little larger using the slider in the layout menu but it threw off the proportions of everything. Is there any way to fix that?
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 5:09 am
by tvbrowntown
Littleone wrote: ↑Fri Nov 04, 2022 12:36 am
I really liked this new Ui I just dont like using unit frames, is there a way I can disable player, friendly and hostile target unit frames ? Thanks for making that UI possible
check the spoiler in the first post for commands to use to turn off certain elements
rngvp wrote: ↑Fri Nov 04, 2022 4:11 am
Hi,
I kinda messed up. I was trying to make the scale a little larger using the slider in the layout menu but it threw off the proportions of everything. Is there any way to fix that?
type /reload and it should rescale everything again and I think keep the UI scale setting.
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 9:37 am
by Littleone
tvbrowntown wrote: ↑Fri Nov 04, 2022 5:09 am
Littleone wrote: ↑Fri Nov 04, 2022 12:36 am
I really liked this new Ui I just dont like using unit frames, is there a way I can disable player, friendly and hostile target unit frames ? Thanks for making that UI possible
check the spoiler in the first post for commands to use to turn off certain elements
rngvp wrote: ↑Fri Nov 04, 2022 4:11 am
Hi,
I kinda messed up. I was trying to make the scale a little larger using the slider in the layout menu but it threw off the proportions of everything. Is there any way to fix that?
type /reload and it should rescale everything again and I think keep the UI scale setting.
Shall I type these in game ? Sorry I am really not into coding stuff
?
/script UI6settings[danger] = true
use the danger glow to show targets who are landing lots of killing blows, fire goes up as they continue to get more dbs
/script UI6settings[expbar] = true
show the exp/renown bar
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 2:01 pm
by Dragotix
Is it possible to change the HP & AP to true numbers ? Didn't like the % that much.
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 3:34 pm
by b00n
Dragotix wrote: ↑Fri Nov 04, 2022 2:01 pm
Is it possible to change the HP & AP to true numbers ? Didn't like the % that much.
already posted it:
I touched the HP + AP bar a little:
- current HP (xxx.x%)
- current AP (xxx.x%)
here the touched file
https://pastebin.com/Ln2DhcTS
how does it look?
Re: [UI Pack] UI6
Posted: Fri Nov 04, 2022 5:54 pm
by geladaris
What's the setting/addon to show the direction of your target? I usually target friendlies or enemies but I can't easily tell where they are, especially for healer res, it's important
Re: [UI Pack] UI6
Posted: Sat Nov 05, 2022 2:30 am
by tvbrowntown
geladaris wrote: ↑Fri Nov 04, 2022 5:54 pm
What's the setting/addon to show the direction of your target? I usually target friendlies or enemies but I can't easily tell where they are, especially for healer res, it's important
I haven't made anything like that but does another addon exist that does something similar?
Re: [UI Pack] UI6
Posted: Sat Nov 05, 2022 1:02 pm
by geladaris
Ah never mind found it, it was an option in the Settings->Targeting->Reticles->Target Pointers.
Thanks for the UI, loving it so far!
Re: [UI Pack] UI6
Posted: Sat Nov 05, 2022 4:18 pm
by Petsouris
Playing as a healer i found a difficulty in enemy because the clicked target was not marked with the selectable indicator (most of the times a white rectangular in enemy's unit frame).
You can fix that by enemy's configuration ->unit frames->selection->edit.
Just a few tweaks in size and offset and you are done. If you didn't change tvbrowntown's settings you can try
Position -5/-6
Size 65/85