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Re: The killboard kill the game
Posted: Thu Jun 30, 2022 3:33 pm
by Phantasm
Akalukz wrote: Thu Jun 30, 2022 1:03 pm
Spread the fight, make BFO's matter. Get rid of only one pairing open fights.
Could bring back a mix of the old campaign and the new system. Keep the scheduled city fights but allow for unscheduled cities to happen via pushing the campaign, maybe increasing the rewards for the "campaign pushed" cities.
I would go further:
Scheduled cities - solo Q only
Campaign cities - 6+ groups only.
No more whine for being stomped by premades, incentive to actually win a fort to get a chance for own 6+/guild/alliance warband to queue and get fairly equal fight against other 6+/guild/alliance warband.
Re: The killboard kill the game
Posted: Thu Jun 30, 2022 3:39 pm
by Morradin
The differences between ROR WE/WH and live are few, and actually make the RoR WE/WH weaker
CRIT: Higher on live
STR: Higher on live
BURST DAM (WE) FINISHER DAM (WH): Higher on live
REGEN: Higher on ROR
STEALTH: 30 sec on live 1 min on RoR (Far cry from the so called perma stealth everyone cries about)
So where is all this WE/WH OPness everyone is complaining about?
Defensive armor sets from dungeons for MDPS. Biggest culprit, what never should have been introduced, is the Ranked SC armor sets. Especially when it comes to WEs.
Phantasm wrote: Thu Jun 30, 2022 3:33 pm
I would go further:
Scheduled cities - solo Q only
Campaign cities - 6+ groups only.
No more whine for being stomped by premades, incentive to actually win a fort to get a chance for own 6+/guild/alliance warband to queue and get fairly equal fight against other 6+/guild/alliance warband.
YES!!! YES!!! I love the 2 different City siege idea.
Re: The killboard kill the game
Posted: Thu Jun 30, 2022 5:28 pm
by billyk
Phantasm wrote: Thu Jun 30, 2022 3:33 pm
Akalukz wrote: Thu Jun 30, 2022 1:03 pm
Spread the fight, make BFO's matter. Get rid of only one pairing open fights.
Could bring back a mix of the old campaign and the new system. Keep the scheduled city fights but allow for unscheduled cities to happen via pushing the campaign, maybe increasing the rewards for the "campaign pushed" cities.
I would go further:
Scheduled cities - solo Q only
Campaign cities - 6+ groups only.
No more whine for being stomped by premades, incentive to actually win a fort to get a chance for own 6+/guild/alliance warband to queue and get fairly equal fight against other 6+/guild/alliance warband.
Nice idea but Destro would simply stop queuing for scheduled cities, which would lead to the same situation we have now.
Re: The killboard kill the game
Posted: Thu Jun 30, 2022 6:40 pm
by Isidoro
Balance kills the game. Let's bust an order.
Re: The killboard kill the game
Posted: Thu Jun 30, 2022 7:15 pm
by Tanski
Stop taking dying in a video game so seriously.
If someone is getting pockethealed but they are the only one that damaged you it is considered a solo kill.
Ya some people are kinda ridiculous about keeping there kda perfect and will only sit in their wcs and sc spawns as rdps so they are impossible to kill …. But who cares if that’s how they wanna play let ‘em
Killboard is a cool feature overall
The lakes have always been zergy, No one was calling out when order had 100+ aao for months and destro would run around Marty’s square in 4 wb blobs, but now that order is blobbing too it’s a problem now ofc, not to even mention LoTd which order leaders were refusing to do for a while because of the zerging
The game encourages blobbing cause in the current state the only way to beat a blob is to blob, there are too many geared high rr players for 1 wb to just farm everyone in eu prime time like you could a few years ago
Re: The killboard kill the game
Posted: Thu Jun 30, 2022 7:37 pm
by Akalukz
too bad you can't pull up the killboard in game

Re: The killboard kill the game
Posted: Fri Jul 01, 2022 10:38 am
by Garamore
Kpi wrote: Wed Jun 29, 2022 10:55 pm
Since the killboard was release, the RVR is only zerg, and in SCs the premades with RDPS only fight around his spawn to do kill with the NPC protection (this is patethic, btw)
Maybe remove the killboard remove this play modes.
Totally agree - its changed the behaviour of certain people/guilds. The amount of running from fights has gone through the roof! Same with ranked - if only the top 3 were shown more people would play.
Re: The killboard kill the game
Posted: Fri Jul 01, 2022 11:50 am
by wonshot
It is hard to say if the killboard is making some players change their behaviour, same for the when addon Damaz kron got added on live suddenly some players seemed to overly care about their K/D ratio to the point of only picking winning fights.
Players are naturally free to play as they want, but the original gamedesign seem to be based around casualties (see how fast this game allows someone to be ressurected compared to DAoC, and how minimal the ressurection sickness is to clear at the healer) to me that shows that this game was designed to be chaotic with back and forth momentum swings, and not this 15min bashing on targets to get one kill situation we have in ranked.
As for the killboard, it is very Damagedealer focused. Before our guild summer break i was joking about not having our tanks and healers in the guild if we wanted to care for our killboard K/D ratio simply because only the damagedealers are counting on the board, and if you do a full wipe all of the support classes will only count towards the deaths
The killboard is nice, i like it, and its handy for some data. But it also doesnt paint a full picture and is very easy to abuse if one should care.
Removing deaths from it, could maybe be a option to head in the way of the original gamedesign and whomever is already playing the most will just be on the board. just like it is now, kinda. But the extra layer of "oh no my K/D ratio" fear might fade abit from some players. Who knows.
Re: The killboard kill the game
Posted: Fri Jul 01, 2022 11:57 am
by gebajger
Tanski wrote: Thu Jun 30, 2022 7:15 pm
If someone is getting pockethealed but they are the only one that damaged you it is considered a solo kill.
No, its not.
I don't care about my kdr, if I did, I wouldn't play solo/duo/trio all the time, getting zerged on a daily basis.
It's a game.
Re: The killboard kill the game
Posted: Fri Jul 01, 2022 2:50 pm
by Tanski
gebajger wrote: Fri Jul 01, 2022 11:57 am
Tanski wrote: Thu Jun 30, 2022 7:15 pm
If someone is getting pockethealed but they are the only one that damaged you it is considered a solo kill.
No, its not.
I don't care about my kdr, if I did, I wouldn't play solo/duo/trio all the time, getting zerged on a daily basis.
It's a game.
I agree, but according to the killboard if only one person damages you but they have a pocket heal it’s a “solo kill” was my point, again, people should take it with a grain of salt.