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Re: life is too expensive on ror
Posted: Fri Apr 08, 2022 2:15 am
by Akalukz
Lion1986 wrote: Thu Apr 07, 2022 1:33 pm
Actually PRE merge of currency was a living nightmare to get geared. Many ppl had in bag the useless T4 tokens unused for higher set. many fortloggers awaiting invader and months of farming for 1 piece. I like the unification honestly
I agree, although bag rewards should be increased. or Vanq and lower still be in bags
Re: life is too expensive on ror
Posted: Sun Apr 10, 2022 5:03 am
by gats6699
ok, ok, you may be right, if we have everything right away, there is less pleasure.
Warhammer has always been a game where you had to invest time to have better equipment,
too bad for the casuals, too bad for the order that get rolled over in RvR because often outnumbered
It seems that we win more tokens if we are in numerical inferiority ?
Re: life is too expensive on ror
Posted: Mon Apr 11, 2022 1:14 am
by Akalukz
gats6699 wrote: Sun Apr 10, 2022 5:03 am
ok, ok, you may be right, if we have everything right away, there is less pleasure.
Warhammer has always been a game where you had to invest time to have better equipment,
too bad for the casuals, too bad for the order that get rolled over in RvR because often outnumbered
It seems that we win more tokens if we are in numerical inferiority ?
Maybe they should add a warcrest bonus to the AAO
Re: life is too expensive on ror
Posted: Mon Apr 11, 2022 7:21 am
by CyunUnderis
Akalukz wrote: Mon Apr 11, 2022 1:14 am
Maybe they should add a warcrest bonus to the AAO
This is already the case since
last patch :
Against all Odds now affects loot drop chance. From -100% drop chance when enemy has 400 AAO, to +100% chance when you have 400 AAO.
Re: life is too expensive on ror
Posted: Mon Apr 11, 2022 12:31 pm
by Akalukz
CyunUnderis wrote: Mon Apr 11, 2022 7:21 am
Akalukz wrote: Mon Apr 11, 2022 1:14 am
Maybe they should add a warcrest bonus to the AAO
This is already the case since
last patch :
Against all Odds now affects loot drop chance. From -100% drop chance when enemy has 400 AAO, to +100% chance when you have 400 AAO.
I was thinking a bit differently. More along the lines of increasing the quantity dropped. instead of say 1 it's 2. also, the chances of getting any kills when you have 400 AAO as a warband are very very limited, so not really much of a buff. Cuz 0x0 is still 0