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Remove PUG scenarios and Solo Ranked

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NSKaneda
Posts: 981

Re: Remove PUG scenarios and Solo Ranked

Post#21 » Sat Feb 19, 2022 12:06 pm

Sulorie wrote: Sat Feb 19, 2022 10:11 am
Spoiler:
NSKaneda wrote: Sat Feb 19, 2022 5:31 am Pug vs pug happens, but more often when you're in pug you face premades. When you're in premade you're facing pugs and there's hardly a time when it's premade vs premade - surely organized vs organized is what it should be about and why players form them - to prove their team is the best against other like minded people, not to farm pugs and brag about what pro chads they are.
Is there some middle ground, when some casual players want to play together, because they happen to be in a guild and the sole purpose of guilds is to play with other players? It doesn't mean they are pro gamers and seek to farm solos, they just want to have fun with their friends.
When there is no enemy premade in queue at that time, it gets filled with solos and smaller groups.
To change it and always match 2+ premades, the players have all the tools available, namely forming a group as well. Why should a 6man wait longer in queue, because enemy side doesn't form groups - in a group based MMO. Solos are fillers and nothing will change in that aspect.
If not playing against premades was such an issue for solo players, the pug SC would be more popular.
Btw, the weekend events are meant to reward playing together in a group to get it done faster, afaik there are no intentions to pick pug SC for event.

I hold little to no faith in people when it comes to playing fair rather than cheating the system: supposedly "solo" ranked is the best example of it - not only premades are formed on disc but doing so is encouraged and considered a norm. Hardly "solo" experience it was advertised as. That's why if there ever comes the time when premade and pug ques will be separated I'm certain some players will form groups on discord to farm pugs and feel better about themselves. What frustrates me is that no matter who I talk to the consensus is the same: premade vs premade is not a thing because noone likes to loose.

Premade vs pugs is guaranteed win. If encounter ratio were to be 50:50 between grp play and random que I'd have no problems with it. At the moment the only sure way to avoid premades is to form one - this does not "educate" players to group up, it encourages them to farm those new to the game. Those filthy solo pugs who know no better, it's their own fault for not wanting to commit, right? Or for wanting to play one-two scenarios in-between quests, before logging out or simply trying to have a little bit of fun without being judged and yelled at in chat by "pro" chads when /5 grp looses vs pugs. The moment a group encounters other group more than twice people stop queing - and that's neither normal, nor is it healthy.


On one hand "hardcore" players are the dedicated playerbase of the game. On the other without new players, without pugs, numbers can only dwindle - and the game needs new players. It needs some form of environment where they can learn, experiment and yes, make mistakes. Scenarios were supposed to be that training ground to prepare them for harsh reality of oRvR - not the end game RoR is trying to make out of them - especially in mid tier. Saying that "there is pug scenario" means getting one pop for every other four and staying in que for a long, loong time, doing same map over and over again. And, just like with solo ranked, it quickly becomes rather obvious that despite supposedly solo experience there are some players coordinating on disc in supposedly pug environment. Non-pug (premade) scenarios quickly become empty when premades are pitted against each other. Scenarios simply need pugs or there are hardly any popping. Just like with city where "chad" premades dodge que and cheat the system to find a way of easy mode pug farming.

Is there a middle ground? I'm sure there is, but it requires both the dev team and playerbase to work together. However the premise of this topic was removing PUG altogether - and let's face it, solo ranked is just ranked with faster (ironic, isn't it?) ques where disc groups are formed - and this is something I'm vehemently against. RoR needs new players. What it doesn't need is elite, toxic mentality turning away new people and making core playerbase bleed out month after month.
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Shanell
Posts: 279

Re: Remove PUG scenarios and Solo Ranked

Post#22 » Sat Feb 19, 2022 1:11 pm

doxifera wrote: Sat Feb 19, 2022 1:27 am Not playing for about 2 years, sometimes checking forum to see game make more solo friendly( separate SC que for groups and solo etc.) and see such a thread - ehh, you guys never learn, good luck with 100 people online :)
Same here. Not a fun of premade warbands because I am not young guy anymore and have work. Stopped playing around 6 month ago, just checking forum and patchnotes for a solo and pug quality of life improvements. I know this is unlikely to happen but I still have a glimpse of hope this will happen.
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Everdin
Posts: 742

Re: Remove PUG scenarios and Solo Ranked

Post#23 » Sat Feb 19, 2022 2:15 pm

NSKaneda wrote: Sat Feb 19, 2022 12:06 pm
Sulorie wrote: Sat Feb 19, 2022 10:11 am
Spoiler:
NSKaneda wrote: Sat Feb 19, 2022 5:31 am Pug vs pug happens, but more often when you're in pug you face premades. When you're in premade you're facing pugs and there's hardly a time when it's premade vs premade - surely organized vs organized is what it should be about and why players form them - to prove their team is the best against other like minded people, not to farm pugs and brag about what pro chads they are.
Is there some middle ground, when some casual players want to play together, because they happen to be in a guild and the sole purpose of guilds is to play with other players? It doesn't mean they are pro gamers and seek to farm solos, they just want to have fun with their friends.
When there is no enemy premade in queue at that time, it gets filled with solos and smaller groups.
To change it and always match 2+ premades, the players have all the tools available, namely forming a group as well. Why should a 6man wait longer in queue, because enemy side doesn't form groups - in a group based MMO. Solos are fillers and nothing will change in that aspect.
If not playing against premades was such an issue for solo players, the pug SC would be more popular.
Btw, the weekend events are meant to reward playing together in a group to get it done faster, afaik there are no intentions to pick pug SC for event.

I hold little to no faith in people when it comes to playing fair rather than cheating the system: supposedly "solo" ranked is the best example of it - not only premades are formed on disc but doing so is encouraged and considered a norm. Hardly "solo" experience it was advertised as. That's why if there ever comes the time when premade and pug ques will be separated I'm certain some players will form groups on discord to farm pugs and feel better about themselves. What frustrates me is that no matter who I talk to the consensus is the same: premade vs premade is not a thing because noone likes to loose.

Premade vs pugs is guaranteed win. If encounter ratio were to be 50:50 between grp play and random que I'd have no problems with it. At the moment the only sure way to avoid premades is to form one - this does not "educate" players to group up, it encourages them to farm those new to the game. Those filthy solo pugs who know no better, it's their own fault for not wanting to commit, right? Or for wanting to play one-two scenarios in-between quests, before logging out or simply trying to have a little bit of fun without being judged and yelled at in chat by "pro" chads when /5 grp looses vs pugs. The moment a group encounters other group more than twice people stop queing - and that's neither normal, nor is it healthy.


On one hand "hardcore" players are the dedicated playerbase of the game. On the other without new players, without pugs, numbers can only dwindle - and the game needs new players. It needs some form of environment where they can learn, experiment and yes, make mistakes. Scenarios were supposed to be that training ground to prepare them for harsh reality of oRvR - not the end game RoR is trying to make out of them - especially in mid tier. Saying that "there is pug scenario" means getting one pop for every other four and staying in que for a long, loong time, doing same map over and over again. And, just like with solo ranked, it quickly becomes rather obvious that despite supposedly solo experience there are some players coordinating on disc in supposedly pug environment. Non-pug (premade) scenarios quickly become empty when premades are pitted against each other. Scenarios simply need pugs or there are hardly any popping. Just like with city where "chad" premades dodge que and cheat the system to find a way of easy mode pug farming.

Is there a middle ground? I'm sure there is, but it requires both the dev team and playerbase to work together. However the premise of this topic was removing PUG altogether - and let's face it, solo ranked is just ranked with faster (ironic, isn't it?) ques where disc groups are formed - and this is something I'm vehemently against. RoR needs new players. What it doesn't need is elite, toxic mentality turning away new people and making core playerbase bleed out month after month.

Like I mentioned in my last post, the system now is as pug-friendly as you can get it. You can slowly dive from pug (learning basics) to premade (learn groupplay). It is your choice if you que solo or duo for pug, or go next level to premade, nobody is forcing you to play against premades. Seperate both would cause problems, the number of overall pops will go down, and as mentioned before, how many players in a group is a premade? Why is it okay for 3 new people to get farmed but not for 2? Removing pug is bullshit and everybody know this from the first sentance OP wrote, but instead of weaken everything up people should be encouraged to go the extra mile and form groups.

There is no way you can handle "unfair"-hardcore player, they will be there you can't prohibit people coordinate in discord after a sc pop, put if they are really in need of farming pugs it shouldn't be that hard to fight them with some basic coordination and proper use of classes (guard/heal/assist), there is no magic damage buff for people in discord.
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Adell
Posts: 149
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Re: Remove PUG scenarios and Solo Ranked

Post#24 » Sat Feb 19, 2022 2:40 pm

What an absurd post. :shock:
Mixed ranked solo is wild & fun action!
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