Re: Remove lockout entirely
Posted: Sun Jan 23, 2022 5:52 pm
In 2022 there is still not a single example of specific guild warband on a specific date switching to specific overpopulated side to specifically pvdoor the zones by the way.
Take off your tinfoil hat and go touch grass my friend.tazdingo wrote: Sat Jan 22, 2022 9:54 amhaving aao influence character stats in any way whatsoever would kill the game deadnebelwerfer wrote: Sat Jan 22, 2022 9:15 am - Re-implement the "Attrition" debuff, having your entire zones population in the keep should starve you out fairly fast without map control, be it the "terror aura" or reduced hp idk.
its not people logging off in frustration we literally sit there every night, one eye on the server pop one eye on sor. you can see them one by one switching over to the zerging side. the literal meta on destro NA right now is to play around xrealming, its our biggest concern at all times if we want to achieve anything. im sure many on order feel the same when it swings the other way. stop people from being able to do this and the campaign will work as intended
What makes you so sure of this, do you have all the info the Dev's have?heybaws wrote: Sun Jan 23, 2022 5:52 pm In 2022 there is still not a single example of specific guild warband on a specific date switching to specific overpopulated side to specifically pvdoor the zones by the way.
nebelwerfer wrote: Mon Jan 24, 2022 11:41 amTake off your tinfoil hat and go touch grass my friend.tazdingo wrote: Sat Jan 22, 2022 9:54 amhaving aao influence character stats in any way whatsoever would kill the game deadnebelwerfer wrote: Sat Jan 22, 2022 9:15 am - Re-implement the "Attrition" debuff, having your entire zones population in the keep should starve you out fairly fast without map control, be it the "terror aura" or reduced hp idk.
its not people logging off in frustration we literally sit there every night, one eye on the server pop one eye on sor. you can see them one by one switching over to the zerging side. the literal meta on destro NA right now is to play around xrealming, its our biggest concern at all times if we want to achieve anything. im sure many on order feel the same when it swings the other way. stop people from being able to do this and the campaign will work as intended
For the campaign to work as intended you can't whip people into doing what you want - you need to make doing the right thing attractive.
For example, removing the public limited bag-rolls did the opposite, the more mediocre the performance by the general zerg is, the easier and higher the odds of rolling a good bag is.
Completely counter intuitive, reintroduse the good old public bag roll system with extremely limited bags, imrpove it's loot and you will see that people are competing and striving to get the most contribution and zerglings will be left behind. And where is it easiest to get good contribution? By farming the zerg - doing maverick ambushes and sabotage, etc etc. My 2c
that's a tale as old as the game itself, I think it's a call to arms happening in t4 chat to defend, people flock to it more and more, attackers stagnate and get bored, counterpush happens.tazdingo wrote: Mon Jan 24, 2022 12:23 pmnebelwerfer wrote: Mon Jan 24, 2022 11:41 amTake off your tinfoil hat and go touch grass my friend.tazdingo wrote: Sat Jan 22, 2022 9:54 am
having aao influence character stats in any way whatsoever would kill the game dead
its not people logging off in frustration we literally sit there every night, one eye on the server pop one eye on sor. you can see them one by one switching over to the zerging side. the literal meta on destro NA right now is to play around xrealming, its our biggest concern at all times if we want to achieve anything. im sure many on order feel the same when it swings the other way. stop people from being able to do this and the campaign will work as intended
For the campaign to work as intended you can't whip people into doing what you want - you need to make doing the right thing attractive.
For example, removing the public limited bag-rolls did the opposite, the more mediocre the performance by the general zerg is, the easier and higher the odds of rolling a good bag is.
Completely counter intuitive, reintroduse the good old public bag roll system with extremely limited bags, imrpove it's loot and you will see that people are competing and striving to get the most contribution and zerglings will be left behind. And where is it easiest to get good contribution? By farming the zerg - doing maverick ambushes and sabotage, etc etc. My 2c
no you need to prevent them from doing it. it happened again in shadowlands last night, about 3/4am GMT. aao is flipping between 20/40 either side, good fights, people playing objectives, order get to 2st first. they push with 20 destro aao, we defend twice after door goes down
we hit 2 star and repair door, momentum swings and now order have 40 aao. we spawn ram, push and order repels. we rel, second push and order repels again. at this point aao has still not gone more than 40 either way
suddenly a bunch of people start whining in destro chat rather than trying to reorganize. many of us fall back to our keep in anticipation of what we know what is coming - boom, 140 destro aao in 3 minutes. about 9 people make it to our keep, rest trapped at spawn or cave, order walks it in and takes keep
miserable for those of us fighting and coordinating for two hours. miserable for the order who pulled together after a failed push and defended well now get pvdoor because of brainless xrealmers chasing a free bag
it happens every single night. it is ruining every facet of the campaign with its inevitability. we know who is doing it - we know them by name, we know them by guild, but no name and shame. it is the sole thing that decides who wins a zone and it needs to be stopped
This is by far the best answer. How about bringing some idea to solve this problem? Since it's bad anyway, one side is always overpopulated, just look at the site before logging in and find out which side is more populated and log in. AAO is no longer an advantage, Dev has decreased RP gained, oil no longer gives RP...shoelessHN wrote: Fri Jan 21, 2022 6:07 pm Yeah let people freely switch to the side with more people so they can all PvE the doors and get free medals/renown. Sounds exciting! Also you may want to change your name to pvEangergod.
Absolution, NM and friends, TUP, VII, ...heybaws wrote: Sun Jan 23, 2022 5:52 pm In 2022 there is still not a single example of specific guild warband on a specific date switching to specific overpopulated side to specifically pvdoor the zones by the way.
Ahahahahahahahahahahahahahahahahahahahahahahahaahhahaahahahahahhaahhahahaahahhahaahhaahhahaha.CyunUnderis wrote: Mon Jan 24, 2022 1:25 pmAbsolution, NM and friends, TUP, VII, ...heybaws wrote: Sun Jan 23, 2022 5:52 pm In 2022 there is still not a single example of specific guild warband on a specific date switching to specific overpopulated side to specifically pvdoor the zones by the way.
Maybe I forgot some of them.