Re: Suggestions to counter zerging
Posted: Tue Jan 04, 2022 7:10 pm
Some interesting ideas here, but the first step should be to bring back the AoE damage that has been nerfed/removed. It was there for a reason (it was a way to break up large zergs) and it being gone has served to highlight the problem.
As for new ideas to combat the problem (and I'm not even sure this is possible), perhaps the devs could modify the loot tables so that there are rewards that you get for kills when you are in a six man or smaller group but don't receive if you are in a warband. Possibly increase the number of medallions smaller groups receive. Or add something similar to the keg end presents, where you get items and potions that are useful in PvP. Anything that would encourage people to play in smaller groups. They could also reduce the amount of renown and experience received when in a warband compared to a smaller group, or increase them for the small group.
The fact of the matter is that in order to get people to stop zerging you either have to punish them for that behavior, or provide a sufficient reward that will appeal to their own self-interest.
As for new ideas to combat the problem (and I'm not even sure this is possible), perhaps the devs could modify the loot tables so that there are rewards that you get for kills when you are in a six man or smaller group but don't receive if you are in a warband. Possibly increase the number of medallions smaller groups receive. Or add something similar to the keg end presents, where you get items and potions that are useful in PvP. Anything that would encourage people to play in smaller groups. They could also reduce the amount of renown and experience received when in a warband compared to a smaller group, or increase them for the small group.
The fact of the matter is that in order to get people to stop zerging you either have to punish them for that behavior, or provide a sufficient reward that will appeal to their own self-interest.