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pls explain me that

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Penril
Posts: 4441

Re: pls explain me that

Post#21 » Tue Jul 14, 2015 5:26 pm

Azarael wrote:I thought only noobs slotted Power Through?

Have I been misinformed? :)
Well that's why i was asking. I know most choppas use Wot Rules? which is the equivalent to PT. If they need to exhaust their rage they just Flee and use AP pots.

Maybe it is different for Slayers? Then again being able to use Rampage constantly and not worrying about dropping rage seems pretty good to me, specially combined with (undefendable) Shatter Limbs.

edit: NVM. Fierce Might is definitely better. So i guess cookie cutter Slayer spec would be something like this?

http://waronlinebuilder.org/#career=sla ... 5:;0:0:0:0:

In this case then yeah Rampage is not an issue (and tbh i never had an issue with it on my BO since i could simply shatter enchantment). The big problem with Slayers was always, imho, ID being AoE (opposed to BEO on Choppas being ST) and Shatter Limbs (with Bad Gas, its equivalent, on a rdps class (SH)).

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Coryphaus
Posts: 2230

Re: pls explain me that

Post#22 » Tue Jul 14, 2015 5:56 pm

BreezeKicker wrote: You get the BC ap tactic at 37 so long way till that. The only way to get coordination working is to go S&B for shield rush (so not usable with 2H which you would kinda want to use if you go around stacking str) as well as putting 5 points in middle path (which is the tanky one leaving your more dps oriented abis at lower effectiveness)
Why on earth would you squander the potential of the best defensive tank in war by trying to be a joke off class tank, you want to stack str/deal dmg play an mdps; KoTBS should be played in no other way but SnB.
Even with out rr points shield rush + coordination gives you such a big block and parry rate relative to all other classes atm and any sane kotbs is going to put atleast 9 points to mid tree to get their kd.

Imho 20s is plenty of time to build up max rage especially iirc rampage didn’t even need a target to activate the ability and let slayers do good AoE and ST while the heavy nerfs to choppas AoE tree relegated to st only

And I just find the whole concept of undefendable attacks stupid and I just want to see something done to put choppa’s and slayer’s on even footing.
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grumcajs
Posts: 378

Re: pls explain me that

Post#23 » Tue Jul 14, 2015 6:35 pm

shatter limbs last 10 secs, cooldown 20 secs, can be cleansed

chop fasta lasts 20 secs, cooldown 2 mins, can be shattered


simply give SL 1 min cd and who the hell cares about rampage?

Slayers were royal pain in the ass thanks to doom+warp procs (nonstop thanks to ID) so their aoe actually was hurting people. and thanks to WPs being able to just pretty much facetank whole grp while keeping everyone alive.

Rampage isnt the reason why slayers were alpha dps class in WAR. When u need to somehow balance it, just make SL single target only or give it 1min cooldown. and never ever introduce rr80+

Hogtooth
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Re: pls explain me that

Post#24 » Tue Jul 14, 2015 8:03 pm

When I look at the great slayers that I played with and tried to mirror, Crystalist, Olderty, etc., The slotted tactics were Push for More, Wild Gambit, Fierce Might and Flanking. Brute Force became obsolete RR80+ because of the STR gained from gear and Grp using RP Rune for STR.

Great slayers were not AOE other than ID and relied on positioning and rage control as well a group makeup. The better bonuses for damage are when you are furious and not berserk.

Flurry was used when getting into range to build rage but once in range went into skill rotation depending on the class targeted. Rampage was definitely in rotation but ID was the skill to learn how to use correctly.

Cryst had the absolute guide on how to build and play a grouped dual wield slayer. Another thread was started by another slayer whose name I forget on using 2H.
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grumcajs
Posts: 378

Re: pls explain me that

Post#25 » Tue Jul 14, 2015 8:15 pm

yea. and thats how the class actually should be played. not just invite as many rr100 slayers as possible to your warband and go wreak havoc

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Kaitanaroyr
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Re: pls explain me that

Post#26 » Wed Jul 15, 2015 12:18 am

Coryphaus wrote:
BreezeKicker wrote: You get the BC ap tactic at 37 so long way till that. The only way to get coordination working is to go S&B for shield rush (so not usable with 2H which you would kinda want to use if you go around stacking str) as well as putting 5 points in middle path (which is the tanky one leaving your more dps oriented abis at lower effectiveness)
Why on earth would you squander the potential of the best defensive tank in war by trying to be a joke off class tank, you want to stack str/deal dmg play an mdps; KoTBS should be played in no other way but SnB.
Even with out rr points shield rush + coordination gives you such a big block and parry rate relative to all other classes atm and any sane kotbs is going to put atleast 9 points to mid tree to get their kd.

Imho 20s is plenty of time to build up max rage especially iirc rampage didn’t even need a target to activate the ability and let slayers do good AoE and ST while the heavy nerfs to choppas AoE tree relegated to st only

And I just find the whole concept of undefendable attacks stupid and I just want to see something done to put choppa’s and slayer’s on even footing.
seen plenty of dps kotbs that kill s*** fast as hell in t4
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Tklees
Posts: 675

Re: pls explain me that

Post#27 » Wed Jul 15, 2015 4:07 am

A choppa or slayer who didn't drop rage was a dead choppa or slayer during end game. Sorcs and bws simply melted them with a solid burst rotation. I found good BWs to be the single greatest threat to my choppa at end game. Choppa tatics were, brute, flanking, wild gambit equivalent, and 25% crit damage tatic,.

I also agree both classes were better ST than aoe, if you positioned well and used gftss/spinebuster could seriously hurt any class. Control rage and detaunt the mean casters.
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Coryphaus
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Re: pls explain me that

Post#28 » Wed Jul 15, 2015 4:21 am

Kaitanaroyr wrote:
Coryphaus wrote:
BreezeKicker wrote: You get the BC ap tactic at 37 so long way till that. The only way to get coordination working is to go S&B for shield rush (so not usable with 2H which you would kinda want to use if you go around stacking str) as well as putting 5 points in middle path (which is the tanky one leaving your more dps oriented abis at lower effectiveness)
Why on earth would you squander the potential of the best defensive tank in war by trying to be a joke off class tank, you want to stack str/deal dmg play an mdps; KoTBS should be played in no other way but SnB.
Even with out rr points shield rush + coordination gives you such a big block and parry rate relative to all other classes atm and any sane kotbs is going to put atleast 9 points to mid tree to get their kd.

Imho 20s is plenty of time to build up max rage especially iirc rampage didn’t even need a target to activate the ability and let slayers do good AoE and ST while the heavy nerfs to choppas AoE tree relegated to st only

And I just find the whole concept of undefendable attacks stupid and I just want to see something done to put choppa’s and slayer’s on even footing.
seen plenty of dps kotbs that kill s*** fast as hell in t4
Don't give **** about how crap was in t4 cause t4 balance was broken was **** with all the lotd pocket items some having the pay2win "rr expansion". With wf, dr gear and crits left right and center

When you can blow up people in like 2-3 seconds their's something wrong with you game

And any way it dosnt matter any way cause kobs is a tank and also the best dam defensive in the game and to make the argument agiast the blatant synergy of shield rush + coordination + runefang is rather foolish IMHO espically here right now in t2

And if you wanna make arguments about t4 bring them up when they matter in like 2 years when ror reaches it and then they might be relevent
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Tklees
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Re: pls explain me that

Post#29 » Wed Jul 15, 2015 4:29 am

Kaitanaroyr wrote:
Coryphaus wrote:
BreezeKicker wrote: You get the BC ap tactic at 37 so long way till that. The only way to get coordination working is to go S&B for shield rush (so not usable with 2H which you would kinda want to use if you go around stacking str) as well as putting 5 points in middle path (which is the tanky one leaving your more dps oriented abis at lower effectiveness)
Why on earth would you squander the potential of the best defensive tank in war by trying to be a joke off class tank, you want to stack str/deal dmg play an mdps; KoTBS should be played in no other way but SnB.
Even with out rr points shield rush + coordination gives you such a big block and parry rate relative to all other classes atm and any sane kotbs is going to put atleast 9 points to mid tree to get their kd.

Imho 20s is plenty of time to build up max rage especially iirc rampage didn’t even need a target to activate the ability and let slayers do good AoE and ST while the heavy nerfs to choppas AoE tree relegated to st only

And I just find the whole concept of undefendable attacks stupid and I just want to see something done to put choppa’s and slayer’s on even footing.
seen plenty of dps kotbs that kill s*** fast as hell in t4
Don't give **** about how crap was in t4 cause t4 balance was broken was **** with all the lotd pocket items some having the pay2win "rr expansion". With wf, dr gear and crits left right and center

When you can blow up people in like 2-3 seconds their's something wrong with you game

And any way it dosnt matter any way cause kobs is a tank and also the best dam defensive in the game and to make the argument agiast the blatant synergy of shield rush + coordination + runefang is rather foolish IMHO espically here right now in t2

And if you wanna make arguments about t4 bring them up when they matter in like 2 years when ror reaches it and then they might be relevent[/quote]

Just curious but why would a tank put a shield on when they have a tatic that is relient on them parrying and make every attack go through their block defense first? Just an observation but the knights I ran with, Tankbeards, Logorin, squoatz, etc all either went full dps 2h or defense snb. Just an observation.

Also tanks who went full defense were useless. You need to be tanky enough to survive and the rest of your points should focus on dps to assist your group. Tanks with no Str get their KDs, punts, aoe staggers etc parties by mdps with any sort of party rate. But if you want to be the last man standing with your back to a wall while your group is dead you can go full retard if you want.
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Toldavf
Posts: 1586

Re: pls explain me that

Post#30 » Wed Jul 15, 2015 5:21 am

Penril wrote:
Toldavf wrote:Any tank that was actually tanky wont die to rampage ap drain/ regen will carry them through the fight in even gear. In group fights you will rarely see it used as it drops rage and the slayer needs to run red for his best damage.
Question, does Rampage drops your rage even if you are using Power Through? You know, that tactic that pretty much every Slayer uses.

Isn't this the cookie cutter Slayer Spec?

http://waronlinebuilder.org/#career=sla ... 3:;0:0:0:0:
No power though is purely a solo tactic in a group fight the ability to drop rage without using flee is essential. Solo my build looked like http://waronlinebuilder.org/#career=sla ... :;0:0:0:0: fierce might will provide far more dps then either flanking or push for more in this build and no escape is smart cast so it will only fire if something is in range, assuming for instance if I got a toss axe off at the witch elf before she stealthed I can spam this and when it pops immediately hit shatter limbs/detaunt.

A slayer must be able to control his rage to play effectively run red when you can and drop rage when the focus is on you,
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