Re: WH/WE = COOLDOWN INCOGNITO
Posted: Wed May 26, 2021 9:30 am
It would be better if they just removed stealth altogether.
I totally agree you have to allow counter play and a 20 second re-stealth is too much. It would mean every 20 seconds you are are applying your openers and their effects so target ailed by movement, melee or magical attacks, you are building addtional bloodlust and lowering your ap cost. If people start extending the opener effects with tactics like MT to 20 seconds then out of a minutes combat you have affected that target almost entirely for the full duration , not forgetting you would have EoS to apply another opener.sharpblader wrote: Wed May 26, 2021 9:42 am Stealth cool down doesn't need a decrease. Neither does stealth cast time.
WH/WE are most vulnerable the moment they come out of stealth and are rightly so to provide some form of counterplay. Some classes like sorc/bw already have a hard time playing against them.
A 30 second cool down makes sure a WH/WE can't pop out in the middle of a zerg, kill squish target, immediately disappear, and reappear to repeat the gank cycle.
Currently there are already many ways one can re-stealth in the face of an enemy WB. So, a lower stealth cool down and/or cast time will make bad gameplay decisions less punishable.
9/10 times when an enemy can see WH/WE in stealth, is due to bad positioning. Stealth checks while behind an enemy has lowest chance of revealing you. Please try not to stroll right in front of an enemy.
Even if you get seen, hope that you get stunned, for it will make you invisible again unless enemy is running high initiative. If you cannot shake them off, try to get behind them or los them using obstacles. Against organized groups however, you have lower chances of surviving.
I guess.. maybe. I just can't see the problem that needs solving.abezverkhiy wrote: Wed May 26, 2021 11:30 am Good point about extending of openers, having them reapplied nonstop would be cheating. But if we had a mutually exclusive choice between different types of stealth - one like we have now and other with shorter cooldowns but neutered or no opening effects that would be interesting.
ThisTabelrel wrote: Wed May 26, 2021 1:32 pmI guess.. maybe. I just can't see the problem that needs solving.abezverkhiy wrote: Wed May 26, 2021 11:30 am Good point about extending of openers, having them reapplied nonstop would be cheating. But if we had a mutually exclusive choice between different types of stealth - one like we have now and other with shorter cooldowns but neutered or no opening effects that would be interesting.
WE\WH are a solid solo roam/ganking class, perhaps first amongst equals
They are solid in sc\ranked sc
and if you extrapolate ranked sc out to 2/2/2 warband play if they are solid in that they are solid in a wb party, especially with the de-buffs they bring.
I found this great post from one of Taransula's blogs about being "Witchest". Taransula was one of the pre-eminent We's ,bloggers on live. Slightly, edited to avoid a ban-hammerThis
I am a WH main who loves the dragongun, morale pump and debuffing role in open RvR WB (with my guild)
But I was told that the debuffs WH bring to the table were not enough to justify the class picking a DpS slot as some other by some classes could even do better like SW or something and that their WB desirability were limited. I am fully aware of the slayer meta, but I strongly believed in the relevance of WH debuffs and sticked to my guns, but I recently started being convinced that I was just being stubborn and blind.
Now you say this and I come back to my previous believes on WB viability. Sure, people will prefer ST on WH.
What debuff are we talking about ? Burn armor and Dragongun - Blessed Bullets of COnfession outgoing healing ? (yes, you can hit a low defence target with Dragongun and still spread the Debuff to other targets, they will be affected by the bullet).
I would like to know, since my confidence regarding WH viability in wb was recently put in question and doubts.
(Let me use that point to make a digression to learn from my fellow WEs here when it comes to 1vs1, apologies)Krima wrote: Tue May 25, 2021 7:44 pm Hes trying to bait..
WH atm is GOD tier mode with new BURN ARMOR.
Maybe we should suggest WL gettting light armor like WE/WH.Opeteh wrote: Wed May 26, 2021 3:22 pm(Let me use that point to make a digression to learn from my fellow WEs here when it comes to 1vs1, apologies)Krima wrote: Tue May 25, 2021 7:44 pm Hes trying to bait..
WH atm is GOD tier mode with new BURN ARMOR.
Yes, Burn Armor is very strong stealth opening when you compare to what WE has (I guess except Enfeebling Strike, if you speced for Elixir of Shadows, you can apply Vehement Blades but agree that I would exchange armor redution for any of these). However, it still require stealth and equivalent of that Elixir for WH to apply second stealth ailment.
Now, playing my whole life as a healer I just now slowly learn and update my buffhead with skills of different classes to know when to disengage, use defensives morale etc.
To the conclusion: WTF is WL?!
1000+ armor debuff for 10s with 10s cooldown? I mean... there is literally nothing to this class that you could work them out trying to win the duel, right? Everyting is instant, everyting's duration is almost equal to cooldown, hit like a truck when specced right and at the same time 2 deffencive tactics make them tough as well (as shown by Beastlord videos). Any advise when fighting aginst WL?