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Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 9:47 am
by emiliorv
Balanced population is what hurts the game...stop progression and cut players rewards. The game punish population balance.

Xrealming should be allowed only to overpopulated realm.

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 10:34 am
by M0rw47h
emiliorv wrote: Mon Mar 01, 2021 9:47 am Balanced population is what hurts the game...stop progression and cut players rewards. The game punish population balance.

Xrealming should be allowed only to overpopulated realm.
If you play for something as boring as sieges, then maybe.

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 11:01 am
by emiliorv
M0rw47h wrote: Mon Mar 01, 2021 10:34 am
emiliorv wrote: Mon Mar 01, 2021 9:47 am Balanced population is what hurts the game...stop progression and cut players rewards. The game punish population balance.

Xrealming should be allowed only to overpopulated realm.
If you play for something as boring as sieges, then maybe.
I like to play endgame content => impossible to reach with balanced population.

Higher population IMbalance means that endgame is reached faster => game punish pop-balance and reward pop-imbalance...sorry but its not me, the game need imbalace to progress so plz stop xrealming to balance population, these "Xrealmers heroes" are hurting the game and pissing the players progression.

If you want to xrealm do it to overpopulated faction to help the game.

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 11:18 am
by M0rw47h
emiliorv wrote: Mon Mar 01, 2021 11:01 am
M0rw47h wrote: Mon Mar 01, 2021 10:34 am
emiliorv wrote: Mon Mar 01, 2021 9:47 am Balanced population is what hurts the game...stop progression and cut players rewards. The game punish population balance.

Xrealming should be allowed only to overpopulated realm.
If you play for something as boring as sieges, then maybe.
I like to play endgame content => impossible to reach with balanced population.

Higher population IMbalance means that endgame is reached faster => game punish pop-balance and reward pop-imbalance...sorry but its not me, the game need imbalace to progress so plz stop xrealming to balance population, these "Xrealmers heroes" are hurting the game and pissing the players progression.

If you want to xrealm do it to overpopulated faction to help the game.
What endgame content?
oRvR fights are endgame content, always were.
City Siege is some irrevelant scenario happening at random hours, you will see once "everyone" (read: not new players) have their alts stuffed, there will be like 5 max instances at prime time.

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 11:34 am
by emiliorv
M0rw47h wrote: Mon Mar 01, 2021 11:18 am
Spoiler:
emiliorv wrote: Mon Mar 01, 2021 11:01 am
M0rw47h wrote: Mon Mar 01, 2021 10:34 am

If you play for something as boring as sieges, then maybe.
I like to play endgame content => impossible to reach with balanced population.

Higher population IMbalance means that endgame is reached faster => game punish pop-balance and reward pop-imbalance...sorry but its not me, the game need imbalace to progress so plz stop xrealming to balance population, these "Xrealmers heroes" are hurting the game and pissing the players progression.

If you want to xrealm do it to overpopulated faction to help the game.
What endgame content?
oRvR fights are endgame content, always were.
City Siege is some irrevelant scenario happening at random hours, you will see once "everyone" (read: not new players) have their alts stuffed, there will be like 5 max instances at prime time.
City siege is endgame content right now, or that is what devs have told us....is irrelevant FOR YOU ?? Ok, the question that is irrelevant FOR YOU dont change the fact that is the endgame content right now.

i still see 20 instances in city sieges when happen at prime time...and there was more than a year since cities released...

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 12:08 pm
by M0rw47h
emiliorv wrote: Mon Mar 01, 2021 11:34 am
i still see 20 instances in city sieges when happen at prime time...and there was more than a year since cities released...
Yes, because people play it for gear. Number of instances have dropped by HALF since release.

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 1:50 pm
by marafado
yep, must agree with emil. the reward system implemented by devs is clear, xrealm to win side if you wana reach the city rewards.

Is what we have, more clear than this is impossible!

ps: just an note: this system seems to work very well with the ror staff team, "popcorn time" as usual ;)

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 2:19 pm
by ravezaar
ppl who say xrealming isnt really a big issue is xrealmers, quite simple really

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 3:05 pm
by lyncher12
M0rw47h wrote: Mon Mar 01, 2021 12:08 pm
emiliorv wrote: Mon Mar 01, 2021 11:34 am
i still see 20 instances in city sieges when happen at prime time...and there was more than a year since cities released...
Yes, because people play it for gear. Number of instances have dropped by HALF since release.
The population going from 3k to 1.2k has nothing to do with this

Re: Possible change on the X-Realm lock mechanism

Posted: Mon Mar 01, 2021 3:15 pm
by M0rw47h
lyncher12 wrote: Mon Mar 01, 2021 3:05 pm
M0rw47h wrote: Mon Mar 01, 2021 12:08 pm
emiliorv wrote: Mon Mar 01, 2021 11:34 am
i still see 20 instances in city sieges when happen at prime time...and there was more than a year since cities released...
Yes, because people play it for gear. Number of instances have dropped by HALF since release.
The population going from 3k to 1.2k has nothing to do with this
City Siege were released before population boom.
City Siege as BiS gear farm was one of reasons of population drop.