Re: LIVE Q&A: Drop your questions here!
Posted: Tue Feb 02, 2021 6:45 pm
1) Are there any plans to improve or change some of the skills for Sorceress?
E.g. Shades of Death 13p ST tree, or other similar weak skills that Sorceress have?
2) What is the intended role for WE in warband play? What should make WE different compared to other MDPS like Choppa and Marauder?
3) Is there a plan to change incoming Guard damage to always check against Parry and Block? Guard damage checking against all incoming damage types (disrupt, parry, dodge, block) makes 2h Tank builds mostly unviable in warband play.
4) In the spirit of making classes/realms less mirrored: Have you considered returning the old Harbinger ability to the Zealot?
It was very flavorful and could probably be designed to work both offensively (on enemies) and defensively (on friends).
5) The Magus Daemonology tree mostly focus on defensiveness and PBAoE damage, have you considered adding some bonus/flavor to the summoned Daemons in that tree too (maybe a 3rd skill for each daemon, some unique buff, or increased damage/survivability for them?)
(Also: Any plan to check up on Daemonology Morale 4?)
E.g. Shades of Death 13p ST tree, or other similar weak skills that Sorceress have?
2) What is the intended role for WE in warband play? What should make WE different compared to other MDPS like Choppa and Marauder?
3) Is there a plan to change incoming Guard damage to always check against Parry and Block? Guard damage checking against all incoming damage types (disrupt, parry, dodge, block) makes 2h Tank builds mostly unviable in warband play.
4) In the spirit of making classes/realms less mirrored: Have you considered returning the old Harbinger ability to the Zealot?
It was very flavorful and could probably be designed to work both offensively (on enemies) and defensively (on friends).
5) The Magus Daemonology tree mostly focus on defensiveness and PBAoE damage, have you considered adding some bonus/flavor to the summoned Daemons in that tree too (maybe a 3rd skill for each daemon, some unique buff, or increased damage/survivability for them?)
(Also: Any plan to check up on Daemonology Morale 4?)