Re: [SH] Ranged knock down has to go
Posted: Thu Jan 14, 2021 5:41 pm
Welcome to what Destro have been dealing with for ages with Shadow Warrior.
Enjoy your stay. Try the veal.
Enjoy your stay. Try the veal.
Warhammer Online
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Squig no longer has a KD and SW also has a melee and ranged KD. Yes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance. If it did Order wouldn't have 2 ranged KDs while Destro had none.. Yes it is annoying, welcome to the club.Ekundu01 wrote: Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
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Just imagine, destro feels the same, 5+ years of wl domination. Order time now.balvor877 wrote: Thu Jan 14, 2021 3:42 pm Seriously, you have destroyed all solo roaming for Order with that IWIN ability.
There are SHs roaming everywhere and the first hit is always the knock down. When you recover from it you are already half dead. And that on a ranged dps class with pet and tons of escape abilities...
That knock down either needs a pre-condition or the ranged reduced or removed. It is waaaay to powerful on that SH class.
Fair enough about the on the move part. So change that to make it standing still for one second and topic is over. If I were going to pick a fight about the SH it wouldn't be about things that make them a good ranged class (their primary job) and more about what makes them a top-notch WB mdps (not their primary job).vertolet wrote: Thu Jan 14, 2021 5:34 pmIs it a straight up mirror? I thought for the sw you have to stand still while the SH is useable while running?Aethilmar wrote: Thu Jan 14, 2021 5:20 pm I think SH have too much of a lot of things, but complaining about an ability that is a straight up mirror of an ability on their role mirror class is just silly.
And no i am sure you need to look at the bigger picture. SH has at least 1 charge, that makes the KD stronger.
Apparently 1vs1 does matter, seeing how they nerfed Run AwayNeverever wrote: Thu Jan 14, 2021 5:43 pmYes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance.Ekundu01 wrote: Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
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The Basic squig has the KD now that the horned squig used to have. It is also undefendable if using squig frenzy. So they still have 2 core KDs. And while SW does have a KD as Melee they still have to spend points to pick it up. SH doesn't have to spend points in the bouncing line to pick up the kd while in Squig armor so every SH has access to it from Squig armor.Neverever wrote: Thu Jan 14, 2021 5:43 pmSquig no longer has a KD and SW also has a melee and ranged KD. Yes ranged KD is a powerful tool on 1vs1 which doesn't has anything to do with realm and rvr balance. If it did Order wouldn't have 2 ranged KDs while Destro had none.. Yes it is annoying, welcome to the club.Ekundu01 wrote: Thu Jan 14, 2021 5:29 pm SH already gets 2 core KDs one from meatball and the other on the basic squig and now has a 3rd from range and on the move, and technically the basic squig kd can be considered range if you send the pet out first to knock someone down. Other than a few tanks every class that has access to a KD have to spec for it. And I am pretty sure no class gets 2 core KDs. SH has enough CC/escape now that run away is core too.
My vote is to put run away back in the 5 point QS spot and give the ranged KD to the magus![]()
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So now you are asking high level SHs if they think that a nerf of their class is deserved? lol, right... Im sure they are for it... lol.tlitschye wrote: Thu Jan 14, 2021 6:16 pm How about the bots stop argue and let the people speak that actually know how to play the class...jurki and teefz any opinion?