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Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:41 pm
by Klozje
ReturnOfReckoning wrote: ↑Fri Jan 01, 2021 4:56 pm
We would like to wish you all a happy new year, and hope 2021 will be filled with joy, good health and great achievements.
We'll start 2021 with a X2 Experience, Renown and Influence event for any character that is below Career Rank 40.
Happy new year to everyone below lvl 40, if you played your char enough to hit 40 then fu no happy new year for you!
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:42 pm
by jhwieser
Only one character I cannot log onto. It's my only >lvl 40 character, but I tried order and destro characters and they all use the same UI/addons. There are other players level 40 logged on though so I'm not sure of the issue.
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:42 pm
by oaliaen
Bignusty wrote: ↑Fri Jan 01, 2021 5:35 pm
The problem whit this new queue system is you can queue solo whit 11 guilds mate solo queue to, to be able to get inside as a premade and face off full pug wb and you are gonna see some 6 man solo queue to face pug or other preamde solo queued
Not true..Based on this:
ReturnOfReckoning wrote: ↑Fri Jan 01, 2021 4:56 pm
City Siege
- It will now avoid creating premade vs
solo instances until the end of the queue time when it allows any combination to create instances.
Any comp can be formed in this system...
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:45 pm
by Jeliel80
Nonsensical City Q changes.
Encourage grouping up, it's a damn mmorpg, not a single player game.
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:50 pm
by Grunbag
wonshot wrote: ↑Fri Jan 01, 2021 5:21 pm
Whatever each one of us might think about Squigherders, wether we deem it overloaded, under or overpowered. Im just not too much of a fan trying to tie a pet into a largescale build.
Giving MSH one more aoe ability is cool, but tieing it to the pet smell a little of overly forcihng the "this is a pet career" idea.
pets still die in highend largescale, and if they become too buffed they will be overly tanky for smallerscale. Careful with the pet fixtion
I forgot to add’ to patch note but git em doesn’t require active pet anymore
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:50 pm
by minidksms
lmaooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo gj Happysmiley

))))
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:54 pm
by Everdin
Detangler wrote: ↑Fri Jan 01, 2021 5:21 pm
So much for end game content requiring skill and organization....
It need more skill now, because farming pugs is over

Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 5:55 pm
by agemennon675
Guess SH aoe was lacking ?
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 6:00 pm
by Sundowner
Grunbag wrote: ↑Fri Jan 01, 2021 5:50 pm
wonshot wrote: ↑Fri Jan 01, 2021 5:21 pm
Whatever each one of us might think about Squigherders, wether we deem it overloaded, under or overpowered. Im just not too much of a fan trying to tie a pet into a largescale build.
Giving MSH one more aoe ability is cool, but tieing it to the pet smell a little of overly forcihng the "this is a pet career" idea.
pets still die in highend largescale, and if they become too buffed they will be overly tanky for smallerscale. Careful with the pet fixtion
I forgot to add’ to patch note but git em doesn’t require active pet anymore
How skill operates without pet, is just hits twice?
Re: Patch Notes 01/01/2020
Posted: Fri Jan 01, 2021 6:03 pm
by Jinxypie
agemennon675 wrote: ↑Fri Jan 01, 2021 5:55 pm
Guess SH aoe was lacking ?
Nah seems more like somebody got buthurt solo, so the burst tactic had to go.