This!Panodil wrote: Thu Dec 24, 2020 10:46 am As healer main i think it should be more group oriented. There is people who like support role. Selfheals and stuff like that will hurt us as support. DPS is just 1/3 of the playerbase(groupwise) 2/3 are tanks and healers so strange to **** over 2/3 of players to make dps better.
ROR should be a little more solo friendlier
Re: ROR should be a little more solo friendlier
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Ads
Re: ROR should be a little more solo friendlier
agree sw and am also need speed tactic, so they can do same as squigs and shams.
"give wh and witch propper aoe like evrywone has it!"
-
- Posts: 130
Re: ROR should be a little more solo friendlier
I'd like to point out that while pulls have issues the leaps in this game are garbage. Every single one, WL, SH, SW etc put you where the target WAS when you pressed it NOT where the target IS. If the target is moving in any direction that is not within about 30 degrees either side towards you then when you land you are outside of melee range and the leap is **** useless as a gap closer.ByzantineTime wrote: Thu Dec 24, 2020 2:27 amsure courage is nice and it's more of a taste too, I enjoy going solo, but as mara I feel I just can't specially at my level I have no catching mechanics besides charge.. which isn't really one.adapter wrote: Thu Dec 24, 2020 1:52 am It's about having the balls/ovaries to play solo, don't matter the class.
But yeah, could be good idea to buff solo specs on all classes.
again buff solo specs on all classes yeah might be a good idea.
But another opinion is Mara needs a leap. SH has LEAP, WL has leap, mara has no leap, SW has sort of a leap.
WL - has pull
Mara - has different pull perhaps weaker
SW -> doesn't require a pull since it's also a ranged class
SH -> same
so out of all 4, Mara is missing 1 catching mechanic which makes sense and would make things easier for Mara.
On my WL the issue is the same, I need guard+heal obviously to sustain, but I can at least leap and try to burst someone, what can I do on mara.. feels like the class is totaly balanced just for WB. same for Slayer/Choppa, haven't played those tho so can't say much.
so yeah bottom line I'm just repeating myself lol, I do believe every class needs to have solo power in the game, otherwise the feeling is "meh" and people overplay on dps healers to achieve this feel. but again that is just my opinion at least ..
They're essentially just timesavers in large fights, and in case of the SW it's a defensive tool (gap closer as a defensive tool


Aside from the leap topic, the one thing every class needs is a goddamn self-purge. Make them different, conditional, whatever who cares, but self-purging is so important when dots are as strong as they are now. Some classes, my own included get triple/quadruple dotted by shaman and we're just dead without healing. BW getting a 10s cd self-purge feels AMAZING, so many shitty dots you just ditch.
-
- Posts: 130
Re: ROR should be a little more solo friendlier
I'd like to point out that while pulls have issues the leaps in this game are garbage. Every single one, WL, SH, SW etc put you where the target WAS when you pressed it NOT where the target IS. If the target is moving in any direction that is not within about 30 degrees either side towards you then when you land you are outside of melee range and the leap is **** useless as a gap closer.ByzantineTime wrote: Thu Dec 24, 2020 2:27 amsure courage is nice and it's more of a taste too, I enjoy going solo, but as mara I feel I just can't specially at my level I have no catching mechanics besides charge.. which isn't really one.adapter wrote: Thu Dec 24, 2020 1:52 am It's about having the balls/ovaries to play solo, don't matter the class.
But yeah, could be good idea to buff solo specs on all classes.
again buff solo specs on all classes yeah might be a good idea.
But another opinion is Mara needs a leap. SH has LEAP, WL has leap, mara has no leap, SW has sort of a leap.
WL - has pull
Mara - has different pull perhaps weaker
SW -> doesn't require a pull since it's also a ranged class
SH -> same
so out of all 4, Mara is missing 1 catching mechanic which makes sense and would make things easier for Mara.
On my WL the issue is the same, I need guard+heal obviously to sustain, but I can at least leap and try to burst someone, what can I do on mara.. feels like the class is totaly balanced just for WB. same for Slayer/Choppa, haven't played those tho so can't say much.
so yeah bottom line I'm just repeating myself lol, I do believe every class needs to have solo power in the game, otherwise the feeling is "meh" and people overplay on dps healers to achieve this feel. but again that is just my opinion at least ..
They're essentially just timesavers in large fights, and in case of the SW it's a defensive tool (gap closer as a defensive tool


Aside from the leap topic, the one thing every class needs is a goddamn self-purge. Make them different, conditional, whatever who cares, but self-purging is so important when dots are as strong as they are now. Some classes, my own included get triple/quadruple dotted by shaman and we're just dead without healing. BW getting a 10s cd self-purge feels AMAZING, so many shitty dots you just ditch.
Assault SW needs it's AP costs reducing across the board. Class is ONLY a burst class, because they're tapped out on AP within a few seconds and sustained dps drops to about 400.normanis wrote: Thu Dec 24, 2020 11:21 am agree sw and am also need speed tactic, so they can do same as squigs and shams.
Re: ROR should be a little more solo friendlier
I don't know why there's all this talk about character attributes and balance when the original post was about game changes that have focused on rewarding group play. I agree with the original poster that the devs have made changes that have hurt the casual or pug players.
I've been playing this EMU since 2 weeks after WAR closed. Over this time I've never had a toon in a guild until recently and it used to be just fine. There were plenty of well lead pug WBs to join and plenty of features in the game that made it easier for solos to have an enjoyable time playing.
One of the biggest issues I've encountered recently is the changes to keeps under siege. The whole change to respawning depending on outer/inner door status is frustrating to say the least. Say I hike out to defend our keep, manage to sneak past the hordes attacking to make it in only to die while trying to defend. Now, with the outer down, no res in sight I only have the option to respawn, then I'm sent back to warcamp. Do you really think I'm going to retrace my steps back to the keep again?
The other issue with keep changes is the removal of a healer. Even if you could respawn and stay in the keep you're stuck with a 3 min. debuff. It's about this time that I book out and leave the defense and RP gain to those in groups and advanced gear.
When WAR was live, yes it was best played in groups. I spent many times with guildies in vent running the zones and yes there's always going to be an advantage to a tightly organized group of players. But there was also the opportunity to play solo or with a dedicated friend and to succeed and to have fun.
I've been playing this EMU since 2 weeks after WAR closed. Over this time I've never had a toon in a guild until recently and it used to be just fine. There were plenty of well lead pug WBs to join and plenty of features in the game that made it easier for solos to have an enjoyable time playing.
One of the biggest issues I've encountered recently is the changes to keeps under siege. The whole change to respawning depending on outer/inner door status is frustrating to say the least. Say I hike out to defend our keep, manage to sneak past the hordes attacking to make it in only to die while trying to defend. Now, with the outer down, no res in sight I only have the option to respawn, then I'm sent back to warcamp. Do you really think I'm going to retrace my steps back to the keep again?
The other issue with keep changes is the removal of a healer. Even if you could respawn and stay in the keep you're stuck with a 3 min. debuff. It's about this time that I book out and leave the defense and RP gain to those in groups and advanced gear.
When WAR was live, yes it was best played in groups. I spent many times with guildies in vent running the zones and yes there's always going to be an advantage to a tightly organized group of players. But there was also the opportunity to play solo or with a dedicated friend and to succeed and to have fun.
- anarchypark
- Posts: 2085
Re: ROR should be a little more solo friendlier
Do you know about supply teleport ?
It's very solo friendly.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- anarchypark
- Posts: 2085
Re: ROR should be a little more solo friendlier

1. take supply box from BO
2. go to your wc. there is supply drop flag.
next to it, there's flying npc.
3. right click flying npc while having supply ( don't right click flag. It's for repair and resources )
4. there's blue quest. click yes.
5. teleport to inner keep.
6. I think it's teleporting grp members too but haven't tested.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Ads
- TanithScout
- Posts: 106
Re: ROR should be a little more solo friendlier
OP needs to play Everquest
Qonrad, the knave of Nagarythe, Ghost of the Garior.
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
Who is online
Users browsing this forum: Bing [Bot], Nazdravanix, SpacestarKid and 7 guests