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Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:01 pm
by Jabba
So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.
This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:03 pm
by Grunbag
Jabba wrote: Thu Dec 03, 2020 5:01 pm
So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.
This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.
That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:05 pm
by Detangler
Do oppressor/vanquisher disenchant down to purple 200 fragments? I don't recall offhand. If so, then +23s are going to be insanely easy to make, as any alt with loads of unused emblems/medallions can buy and mail them to the right crafter for a lot of powerful talismans.
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:06 pm
by grapefruit
You just made it worse...
Its also not like you can stance dance pets.
There is still a cd on casting pet.
Not sure where you get this theoritical view on pvp from.
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:07 pm
by Jabba
Grunbag wrote: Thu Dec 03, 2020 5:03 pm
Jabba wrote: Thu Dec 03, 2020 5:01 pm
So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.
This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.
That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
So be useless for 90% of situations with a spiked squig because you can't get in range.
Or use gas squig and still be completely useless because your range is still shorter than everything else, now you've just given up other stuff for the terrible range to merely be well below subpar range.
Great.
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:07 pm
by Spellbound
Grunbag wrote: Thu Dec 03, 2020 4:56 pm
Ramlaen wrote: Thu Dec 03, 2020 4:53 pm
Does Run Away break on ability use? If not that is now a core Charge but better.
Run away never broke on ability use
Why does a range class get an ability better than charge for free? I will patiently wait for a reasonable answer that makes sense. =D
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:08 pm
by Grunbag
grapefruit wrote: Thu Dec 03, 2020 5:06 pm
You just made it worse...
Its also not like you can stance dance pets.
There is still a cd on casting pet.
Not sure where you get this theoritical view on pvp from.
Why dance pet ?
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:13 pm
by wargrimnir
Spellbound wrote: Thu Dec 03, 2020 5:07 pm
Grunbag wrote: Thu Dec 03, 2020 4:56 pm
Ramlaen wrote: Thu Dec 03, 2020 4:53 pm
Does Run Away break on ability use? If not that is now a core Charge but better.
Run away never broke on ability use
Why does a range class get an ability better than charge for free? I will patiently wait for a reasonable answer that makes sense. =D
As logical answers are not allowed to be used as serious responses, the obvious answer is the magical powers of Gork and Mork.
Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:13 pm
by Grunbag
Jabba wrote: Thu Dec 03, 2020 5:07 pm
Grunbag wrote: Thu Dec 03, 2020 5:03 pm
Jabba wrote: Thu Dec 03, 2020 5:01 pm
So your solution to the quick shootin problems that you created unnecessarily, is to give gas squig +15 ft range.
This is the pet that stops autos on the move, something that is clearly at odds with your 'mobile single target skirmisher gameplay', and does very little damage, and the damage that it does do, is aoe fluff.
That’s the idea : use gas squig for safe range , or use spiked for better pet abilties / bonus
So be useless for 90% of situations with a spiked squig because you can't get in range.
Or use gas squig and still be completely useless because your range is still shorter than everything else, now you've just given up other stuff for the terrible range to merely be well below subpar range.
Great.
You can also log , play , test instead of having strong opinion by just reading .

Re: Patch Notes 03/12/2020
Posted: Thu Dec 03, 2020 5:13 pm
by Kaeldrick
Start with Gaz and when target comes closer, eat it for wounds buff and insta summon Spiky. Should work, will try that.