Re: rSH Thoughts and Ideas
Posted: Mon Oct 05, 2020 9:50 pm
This class rework has been submitted: viewtopic.php?f=95&t=41445
Would you be able to elaborate?franzjaeger wrote: Mon Oct 05, 2020 8:34 pmThis looks like it would gut the Quick Shootin' tree into the ground. You just took all the good stuff from QS and moved it to BS? Why try to make Squig Herder another boring 110+ ft turret?
Brutinho wrote: Mon Oct 05, 2020 11:58 pmWould you be able to elaborate?franzjaeger wrote: Mon Oct 05, 2020 8:34 pmThis looks like it would gut the Quick Shootin' tree into the ground. You just took all the good stuff from QS and moved it to BS? Why try to make Squig Herder another boring 110+ ft turret?
I understand your concern (partially), but dots/debuffs/buffs should go to sustain/support mastery (if burst changes would come to QS as I proposed ofc). Getting a armor ignore skill, a 300 extra elemental damage on next 3 attacks, ranged Coordinated Strike (Git Em) and a out of GCD extra elemental damage doesn't seem appealing? Wouldn't be too close to WL/SW/WE burst, but it can be done at mid range and I am trying to keeping it fair and realistic.
Maybe I could illustrated a rotation option for burst damage:
1) Pre-cast Poison Arrer
2) Use Explosive Arrer and What blocka right after (EA won't trigger CD
3) Target gets hit and explosive arrer leaves an ailment, which allows you to follow up with Rotten arrer
4) Git em
5) Shut thru ya
Having a healer or guard helps staying alive for things that pop on you. Always carry double pots at the very least. Try to position yourself so that its risky for anyone to jump you.Toghall wrote: Tue Oct 27, 2020 10:05 pm hi folks,
i am new to the game an my rSH is now RR71 and wears full vanquisher.
my issue with the rSH is the survivability. a WH knocks me down and i am dead, WL jumps on me, i am dead, SW knock down dead, AM i put my dots on him he his on me, after 2 sek i am dead he hast 80%life and so on.
the 500hps heal we have is usless.
i think giving the rSH some more armor and life would help a lot.
cheers
Why should a SH carry a pocket guard, a pocket healer and 2 sets of pots to achieve the same thing other classes do solo? It's nonsense really. Every class should be equally strong and weak, this whole ''get a premade to carry you'' mentality is just wrong.DokB wrote: Wed Oct 28, 2020 1:36 amHaving a healer or guard helps staying alive for things that pop on you. Always carry double pots at the very least. Try to position yourself so that its risky for anyone to jump you.Toghall wrote: Tue Oct 27, 2020 10:05 pm hi folks,
i am new to the game an my rSH is now RR71 and wears full vanquisher.
my issue with the rSH is the survivability. a WH knocks me down and i am dead, WL jumps on me, i am dead, SW knock down dead, AM i put my dots on him he his on me, after 2 sek i am dead he hast 80%life and so on.
the 500hps heal we have is usless.
i think giving the rSH some more armor and life would help a lot.
cheers
If you survive the KD, try to disarm ASAP, detaunt and double pot. You can get KD during your Sticky Squigz, essentially making it a waste, so save it for when you know you can get away, or mid pull if you do get pulled.
You can usually beat any dps class 1v1 if you get the drop on them and have good disarms/silences and make use of Run Away.
Don't pick on DPS AM however unless they're distracted. Their rotation will just kill you eventually and they can outlive anything 1v1.
Hardkoar wrote: Thu Oct 29, 2020 1:51 amWhy should a SH carry a pocket guard, a pocket healer and 2 sets of pots to achieve the same thing other classes do solo? It's nonsense really. Every class should be equally strong and weak, this whole ''get a premade so u can 6v1 the AM'' mentality is just wrong.DokB wrote: Wed Oct 28, 2020 1:36 amHaving a healer or guard helps staying alive for things that pop on you. Always carry double pots at the very least. Try to position yourself so that its risky for anyone to jump you.Toghall wrote: Tue Oct 27, 2020 10:05 pm hi folks,
i am new to the game an my rSH is now RR71 and wears full vanquisher.
my issue with the rSH is the survivability. a WH knocks me down and i am dead, WL jumps on me, i am dead, SW knock down dead, AM i put my dots on him he his on me, after 2 sek i am dead he hast 80%life and so on.
the 500hps heal we have is usless.
i think giving the rSH some more armor and life would help a lot.
cheers
If you survive the KD, try to disarm ASAP, detaunt and double pot. You can get KD during your Sticky Squigz, essentially making it a waste, so save it for when you know you can get away, or mid pull if you do get pulled.
You can usually beat any dps class 1v1 if you get the drop on them and have good disarms/silences and make use of Run Away.
Don't pick on DPS AM however unless they're distracted. Their rotation will just kill you eventually and they can outlive anything 1v1.