Re: Patch Notes 02/09/2020
Posted: Wed Sep 02, 2020 8:04 pm
shield healers still need more nerfs
Class resource regen on the primary heal was just lowered by 12.5%, while the class resource cost of the secondary heal was just increased by 16.6%. Surely you'll give the changes more than a few hours (and presumably, more than a few encounters) worth of testing.
About 10-15% dmg nerf on WB proc.nutspanther wrote: Wed Sep 02, 2020 4:54 pm Anyone have any details on the Witchbrew change? What does the scaling translate to?
Both have a fix ready to be deployed.sadistic wrote: Wed Sep 02, 2020 9:46 pm Lots of buginess going on after today's patch. BOs in Highpass Cemetary SC are saying someone is on them when they aren't. Bolstering is acting weird in T1 areas near BOs as well
Should be fixed with the hotfix.Cornerback wrote: Thu Sep 03, 2020 12:11 am City bugged out for almost everyone in step 1.
Scoreboard was empty. Groups were shown as empty, causing guard and heal UIs to bug out.
Barriers in step 1 weren't there.
Allied players didn't show up on the map.
Rydiak wrote: Wed Sep 02, 2020 5:47 pmYou are out of your mind if you think last week's patch nerfed shield spec WP/DoK "in to the ground." Shield spec was actually overperforming after the patch; though the intended effect of increased RF/SE usage was achieved, it wasn't enough of a usage increase to offset what essentially equated to the addition of a second resource pool to the spec. *I* along with several other top-end Grace/Sacrifice WP/DoKs recommended the reduction in RF/SE gain and the increase in RF/SE expenditure. If you think that the top-end people playing the spec recommending it gets toned down is "unprofessional" or shows "bias", then I am not sure you are arguing in good faith or with any semblance of knowledge.Mythrendir wrote: Wed Sep 02, 2020 5:20 pmReturnOfReckoning wrote: Wed Sep 02, 2020 2:58 pm [Weekend Warfront: Return to Nordenwatch]
[Disciple of Khaine]
- Blood Offering: This ability no longer gives an extra tick of Soul Essence when it is interrupted. Casting it on the move only gives one tick now.
- Fist of Khaine: Lowered Soul Essence cost to 15.
- Consume Essence: Increased cost from 30 SE to 35 SE.
- Devour Essence: This is now classed as a Blessing and can be severed.
Let me start by saying I appreciate all your work but I need to express a frustration that I and many others are feelings atm about WP/DOK changes.
It was clear that people asked for the changes from the last patch on DOK and WarriorPriest to be reverted, and Devs' response to the community is to further/continue to nerf the class to the ground....?
All credibility in term of balancing the game is lost when you're doing changes to a small subspec species of dps/shield spec WP/DOk while we have other priorities, i.e. ranged kiting+infinite ap dps AM/Shammies running around.
People spends hours leveling and gearing their class or a specific spec only for you guys to come in and destroy it every few months even though it was NOT needed and nobody asked for this.
The classes in this case were decently viable, easy to counter, not saturated at all in RVR and already required more skill than 99% of classes in game.
This was clearly targeted by someone who had difficulty against dps or shield spec WP/DOKs, sorry to say but it looks very unprofessional and/or bias.
In the spirit of preventing the loss of even more players in the long run, we can start by removing all dps specs for "healing" archetype classes and rebuilding them from the ground if you're gonna waste so much time fixing a class or spec and then a few months later butchering it into the ground.
I will always love you guys and remain loyal to you and this server forever but I just had to confer my civil disagreement.![]()
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Additionally, multiple devs work on multiple things. Because something that you feel requires the entire dev team's attention wasn't looked at this patch does not mean someone on the dev team isn't working on it.
Alright Rydiak my dear, back home so lets get into it,Rydiak wrote: Wed Sep 02, 2020 5:47 pmYou are out of your mind if you think last week's patch nerfed shield spec WP/DoK "in to the ground." Shield spec was actually overperforming after the patch; though the intended effect of increased RF/SE usage was achieved, it wasn't enough of a usage increase to offset what essentially equated to the addition of a second resource pool to the spec. *I* along with several other top-end Grace/Sacrifice WP/DoKs recommended the reduction in RF/SE gain and the increase in RF/SE expenditure. If you think that the top-end people playing the spec recommending it gets toned down is "unprofessional" or shows "bias", then I am not sure you are arguing in good faith or with any semblance of knowledge.Mythrendir wrote: Wed Sep 02, 2020 5:20 pmReturnOfReckoning wrote: Wed Sep 02, 2020 2:58 pm [Weekend Warfront: Return to Nordenwatch]
[Disciple of Khaine]
- Blood Offering: This ability no longer gives an extra tick of Soul Essence when it is interrupted. Casting it on the move only gives one tick now.
- Fist of Khaine: Lowered Soul Essence cost to 15.
- Consume Essence: Increased cost from 30 SE to 35 SE.
- Devour Essence: This is now classed as a Blessing and can be severed.
Let me start by saying I appreciate all your work but I need to express a frustration that I and many others are feelings atm about WP/DOK changes.
It was clear that people asked for the changes from the last patch on DOK and WarriorPriest to be reverted, and Devs' response to the community is to further/continue to nerf the class to the ground....?
All credibility in term of balancing the game is lost when you're doing changes to a small subspec species of dps/shield spec WP/DOk while we have other priorities, i.e. ranged kiting+infinite ap dps AM/Shammies running around.
People spends hours leveling and gearing their class or a specific spec only for you guys to come in and destroy it every few months even though it was NOT needed and nobody asked for this.
The classes in this case were decently viable, easy to counter, not saturated at all in RVR and already required more skill than 99% of classes in game.
This was clearly targeted by someone who had difficulty against dps or shield spec WP/DOKs, sorry to say but it looks very unprofessional and/or bias.
In the spirit of preventing the loss of even more players in the long run, we can start by removing all dps specs for "healing" archetype classes and rebuilding them from the ground if you're gonna waste so much time fixing a class or spec and then a few months later butchering it into the ground.
I will always love you guys and remain loyal to you and this server forever but I just had to confer my civil disagreement.![]()
![]()
![]()
Additionally, multiple devs work on multiple things. Because something that you feel requires the entire dev team's attention wasn't looked at this patch does not mean someone on the dev team isn't working on it.