Page 3 of 14

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 12:20 pm
by nat3s
is that 53 bags predominantly for the winners much like the current system? If so, this is a flat nerf to destro invader acquisition rate by 25%

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 12:35 pm
by Niall
dalen wrote: Wed Aug 12, 2020 11:27 am
Sundowner wrote: Wed Aug 12, 2020 11:20 am Thanks for the great work, very nice patch!

- The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.

Can you elaborate on that, how formulas were changed/fixed and how it affected toughness?
In last patch the order of absorb & armor/resist mitigation was fixed, but order of some of the damage multipliers and toughness mitigation was wrong in some cases. That's fixed in this patch for both direct damage, proc damage, dot damage and auto attack damage.

Basically the order should be same as live now: Damage + Weapon DPS + Stat Contribution -> Toughness mitigation -> Damage multipliers -> Absorb -> Crit -> Armor/Resist -> Guard
And what about AoE dmg, it was fine and leaving the same? You just did not mention it within dmg types above.

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 12:45 pm
by ravezaar
This Event Slot item would proberly make me Que for ranked again tbh so a nice step in the right direction. Question its not avaible now then I guess ? rather when s2 starts ?

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 12:48 pm
by Rydiak
Niall wrote: Wed Aug 12, 2020 12:35 pm
dalen wrote: Wed Aug 12, 2020 11:27 am
Sundowner wrote: Wed Aug 12, 2020 11:20 am Thanks for the great work, very nice patch!

- The 75% mitigation cap on toughness is removed. With the fixed damage formulas we suspect this is no longer needed, so it is removed for now.

Can you elaborate on that, how formulas were changed/fixed and how it affected toughness?
In last patch the order of absorb & armor/resist mitigation was fixed, but order of some of the damage multipliers and toughness mitigation was wrong in some cases. That's fixed in this patch for both direct damage, proc damage, dot damage and auto attack damage.

Basically the order should be same as live now: Damage + Weapon DPS + Stat Contribution -> Toughness mitigation -> Damage multipliers -> Absorb -> Crit -> Armor/Resist -> Guard
And what about AoE dmg, it was fine and leaving the same? You just did not mention it within dmg types above.
AoE falls into either direct damage, proc damage, or DoT damage.

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:01 pm
by p00ky
Skyve wrote: Wed Aug 12, 2020 12:17 pm Isn't it a bit silly to further increase the power of players that are already supposedly among the most skilled/dedicated? I thought ranked games should be about skill, not victory through stats. Why not instead have purely visual rewards like titles, name of a different color, special trophies etc?

The other changes are nice.
Cos then u will only get comestic fans in there. Who else wants to go through ranked for that stuff? xD

If u loose the ranked matches u also can get the item so...no excuse :P

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:07 pm
by Skyve
p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:08 pm
by WalkerNash
OUR DEV STAFF OWNSSSSSSSSSSSSSS

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:10 pm
by Manatikik
Skyve wrote: Wed Aug 12, 2020 1:07 pm
p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.

Eh it’s essentially 12 main stat and 1% crit for 3-5 ranked matches every 3 days. The amount of bonus it gives is relatively small at end game status to where you can ignore it if you aren’t doing end game competitive fights (good WB v WB, which never happens, or 6v6 which you obviously would earn the reward for).

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:11 pm
by Arbich
ReturnOfReckoning wrote: Wed Aug 12, 2020 10:24 am

- Made /pray animation show up for more races (all except Goblins should work now)
- Added animation on /yawn
Goblin discrimination. I like it!
Good patch overall. Don't know about the toughness rework, but should be fine.

Re: Patch Notes 12/08/2020

Posted: Wed Aug 12, 2020 1:13 pm
by dalen
Skyve wrote: Wed Aug 12, 2020 1:07 pm
p00ky wrote: Wed Aug 12, 2020 1:01 pm If u loose the ranked matches u also can get the item so...no excuse :P
It's once again forcing people to do what they might not like, same as cities. The wise thing would be to let everyone play only the part of the game they want, without any penalties.
You are not forced to have BiS gear in every single slot. Missing out on 25 stat points is fine if you don't want to do this content. But if you want to have all the BiS gear, be prepared to do different types of content.