I believe your post and viewpoints are perfectly reasonable and fair, and you are certainly being clear.Yaliskah wrote: Tue Jun 09, 2020 4:29 pm
I'm a player as you are. I see and experiment the same situations and the same frustrations about some parts of the game. I fully understand the player point of view.
Now i'm a team member too, and i ask you to walk in my shoes for few seconds. Our first priority is to make this emulator stable and as complete as possible. The private server/player experience is the second one (as writen in TOS). Second one, doesn't mean we don't care. It means it comes after the first concern.
As a player you look for your enjoyment (progression/rewards) in a work in progress project, we -as a development team- are looking for better mechanics before thinking about rewards and the way to obtain it.
I don't know if it is clear (maybe i'm not), but believe it or not, we are not satisfied -as many of you are- about this "end game" content/mechanics/triggering, and we are much more concerned about how to make the experience and the mechanics more clever before thinking about the way it has to be rewarded, explaining why changes may take time. Add to this, the billion thing you don't think about/you are not concerned and then you can quit my shoes.
I understand that as players, we may not get everything "when we want it" or as "quickly as we would like it", and that there is a absolutely ton of work that you and the team does on the backend (lot of it not being "sexy" work that may excite the playerbase). I am grateful to you guys for your work and the server as a whole.
Honestly, if you guys want to rework the entire system to be better, then more power to you. I'm sure you can come up with some creative ideas how to rework the end-game, and if you are to do this then it supersedes the point I made before, (it's just also much more work to re-do the entire system than it is to make crests more accessible). From the standpoint of "what is the best course of action", I think you are correct, a system rework is the ideal solution, and could alleviate the crest accessibility issue in and of itself.
I'm perfectly happy with all of this. Simply an acknowledgement that you want to improve the current system is what a lot of players will need to feel better. It doesn't have to happen immediately, it may take time, but letting your playerbase know that you are working with them to make the game the most fun it can be for all parties means a lot to the community (and to me).
It's also an interesting time in the overall lifecycle of the server and the content that you guys have released. Up until what, last November, this was completely a non-issue because it didn't exist! It's only after we've had time to test the city, see what works and what doesn't, that we can even begin to try and fix the issues that prop up. This is 100% natural and expected when a large shift to the end game happens.