orillah wrote: Thu May 28, 2020 7:23 pm
snip
nat3s wrote: Wed May 27, 2020 5:56 pm
also snip
Isn't it time to call out the elephant in the room?
City as main endgame content is fundamentally broken.
- People get excluded because of overpopulation;
- People get excluded because they live in the wrong timezone;
- People get excluded because they picked the wrong class;
- The vast majority of city instances are one-sided stomps, boring for both stomper and stompee;
- The contribution system is broken, favoring certain classes in what is supposed to be a team effort.
Now, I have a rule that I don't complain about a problem without proposing a solution, so I propose to make ORvR the primary endgame/means of getting endgame equipment. Why?
- ORvR is reasonably balanced.
- ORvR is available for everyone, at any time.
- ORvR features a reward system that is acceptable to most.
- Players can participate in whatever form they like most. Solo, 6-man, multiple WBs, it is all possible.
- The outnumbered/underdog faction has opportunity to fight back/defend, and plenty of reason to continue participating.
Royal Crests already drop from gold and purple loot bags. Make the amount scale with renown rank.
If the worry is that people will make a minimal effort to get loot rolls, make the bottom 10% in contribution get a roll, but not a roll bonus. Or something along those lines.
Make city only available for premades, and turn it into a
secondary (not primary) means of earning endgame currency, as an extra reward for those groups who seek out the additional challenge.