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server population balance in faction and class?

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TenTonHammer
Posts: 3806

Re: server population balance in faction and class?

Post#21 » Tue Apr 28, 2015 10:52 pm

dont think so luth i dont have combat log proof but the damage that my magus demon does feels "normal" for t1
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Luth
Posts: 2840

Re: server population balance in faction and class?

Post#22 » Tue Apr 28, 2015 11:14 pm

I was just guessing, i didn't test it though. Should be fixed in the combat rework code nevertheless.

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TenTonHammer
Posts: 3806

Re: server population balance in faction and class?

Post#23 » Wed Apr 29, 2015 12:58 am

While we're on the topic luth if I may ask, is there something up with white lion or the pet? I know you play HE so is there something that's causing the pet or the class to do massive damage? I remember something about ignoring de taunts
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wots
Posts: 24

Re: server population balance in faction and class?

Post#24 » Wed Apr 29, 2015 4:25 am

regarding engineer turrets, and prdps in general you should also take into account that atm, while resists are similar to values on live, armour values of characters are generally way lower, with no pots or talismans in game. plus yes the turret is a beast, i got it to duel a geared sorc and it won 1 lost 2 :D
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Luth
Posts: 2840

Re: server population balance in faction and class?

Post#25 » Wed Apr 29, 2015 7:42 am

TenTonHammer wrote:While we're on the topic luth if I may ask, is there something up with white lion or the pet? I know you play HE so is there something that's causing the pet or the class to do massive damage? I remember something about ignoring de taunts
Detaunts are not working correctly atm afaik (e.g. it's likely that you remove the detaunt as soon as the enemy is in autoattack range).
Tbh pets on the mythic server were a joke. The the extremely low defense values made sure that they died in 2-3 seconds some random aoe fire. Also it was impossible to kill any half brained "lifetap" healer on a pet class, as it's the best "HP-battery" in the PvP for these classes (thanks to the low defense values). On higher levels / armor values the non-resistance damage on pets was also a bad joke.
Furthermore there was the pet pathing bugs.

From all pets, the lion was the most useless as he is doing armor damage, has the same low defense stats but needs to go in close combat and needs to be in meleerange for his attacks, so it's suffering the most from bad pathing.

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Adell
Posts: 149
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Re: server population balance in faction and class?

Post#26 » Wed Apr 29, 2015 9:01 am

It blows my mind that this amount of people roll rdps classes. It reveals an interesting facet of a players personality. I won't straight up call them cowards, however they ain't getting my respect!
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn

"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."

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noisestorm
Posts: 1727

Re: server population balance in faction and class?

Post#27 » Wed Apr 29, 2015 9:07 am

Well if order would have BGs instead of shitty dwarfs, id totally play one :>

Luth
Posts: 2840

Re: server population balance in faction and class?

Post#28 » Wed Apr 29, 2015 9:21 am

Adell wrote:I won't straight up call them cowards
They are cowards! :D
noisestorm wrote:shitty dwarfs
WTF?! Can someone pls ban this dwarf hater?

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noisestorm
Posts: 1727

Re: server population balance in faction and class?

Post#29 » Wed Apr 29, 2015 9:38 am

Luth wrote: WTF?! Can someone pls ban me midget lover?
fixed. :twisted:

nifdegif
Posts: 16

Re: server population balance in faction and class?

Post#30 » Wed Apr 29, 2015 12:55 pm

thats heightism, we of a natural and beautiful height recent the attitude of the freakishly tall

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