toffikx wrote: Wed Dec 25, 2019 12:59 pm
As far as I understand, OP is asking for possible builds for the 6v6 solo ranked. I'll throw my two cents on this then.
You have the classic 40/70 BG small scale build. The one that Adamska2/Azeyune posted. It's low risk, high reward. Abilities in left tree synergise well with each other, on demand KD is great and Crimson Death is in my opinion arguably one of the best abilties the small scale blackguard has. It hits hard, it's aoe, and provides crit chance boost (especially good if you will have people crit debuffing you). Wave of Scorn is a great gap closer and can keep pressure off of your defensive target. And who will not want the extra parry through Anger Drives Me?
So why is this build good not only for group play roam and sc/6v6, but also 6v6 solo ranked? Because it's universal, fit for every situation, and as written earlier, it's low risk, high reward buid. There's simply not much that can go wrong with this build.
Regarding abilties in right tree for 6v6 solo ranked ;
Unstoppable Fury and Soul Killer are highly situational, with Soul Killer being risky too. Auto detaunt can perhaps make sense if you are hitting a mdps that aoe detaunts. If you are thinking about targeting healers, a decent one will either not detaunt you at all (since he will not be anticipating to have problems with a single blackgaurd dps) or he'll detaunt anything else that hits him, as in mdps or rdps. You never know what a bad healer will do. With Soul Killer it's more or less the same story. Will the healers keep sufficient distant from the melee fights? Will they knock you back/stagger if you come close enough? This is why I call these tactics situational. Because they depend on the skill level of your enemies. And about Soul Killer being risky, if you will move out for a healer (that has atleast some distance from your fight) you will move out of your guard range, making your guard target take way more damage, and perhaps die in the process.
Regarding Elite Training and Bolstering Anger;
At 40/70 you can pick the usual stuff from left tree while still getting Elite Training and something else in the right tree. Elite Training is decent. But is it worth sacrificing for abilties in the middle tree? Debatable, situational and a personal no from me. I'd still get the safe options from middle tree. But not saying it's set in stone either. Bolstering Anger is too far up in the right tree and you'll have to sacrifice too much in order to get it. It's also more of a solo ability.
TDLR; Left/mid tree build is low risk/high reward. Universal, good for every situation.
Tactics in right tree are situational, and can backfire heavily in certain situations. Elite training is debatable, Bolstering Anger locks you out of a good build and it's mostly a solo ability.
Cheers
The Adamska2 build is the ome i used to run till rank 30-31 2 handed, and rewarded me as the best tank dd killing blows and renown in almost scenarios,
good even against some lowbies 40 rank wh and other melees.
I have no doubt about it rapresent the most generic build for 2handed BG.
Once reached the 40/70 imo a 2handed still is risky till a very proficiscent gear, so you have to suffer a bit and bring some pve on (i personally dislike totally s&b bg).
A coordinated cc it's hard unless you play since very long time with same players and no communication is needed, i mean can have the feeling with someone but that cannot be enough. If everyone already know what to do and what are going to do teammates it's ok; otherwise a discord is required, but that should be a premade. I don't suffer the loss of kd on path of malice, because of this: i can't even remember the times i been frustarted when tried to use it on someone and realized a sec before using it that target was immune to effect, due someone else cc that granted that. Unfortunately this happens even with other cc abilities even punt, that is the best strenght of a bg imo, has been nullified by a useless aoe punt.
6 man pug is risky if you don' t have feeling with your groupmates; this is an obvious consideration, however relevant about the strategy you would use depending on opponents. I give an ipothetic example but based on ipothetic premade. I have to face 2 tanks, 1 bw, 1 engi, 1 rp and 1 am. I cannot leave no one unguarded because before i could reach any of them, o
the focused teammate or me will be dead; but we can't neither just stay here suffering their ranged dps without dealing any damage. At this point reaching any of upmentioned dd/healer has the same difficulty. There is any valuable reason that can influence a we/mara choosing the bw or engi instead of one of the 2 healers? You could argue "positioning", because the first squishy target should be the focused one and i would agree, but: in my limited experience such kind of situation a healer will almost always stay next to the ranged dps (around 30 feet, do you agree?). There i go to reach my dps to put the guard on if necessary and to use my wave of scorn to fill gap with healers. The benefits Crimson death grants at that point are largely overcome by soul killer, opponents are drown out of the most important class support source and under pressure.
This reasoning of putting pressure on healers can be applied to any enemy composition. The timing of cc will the teammates do will make the difference. I think you can agree with me that coordinated cc and you will never been able to do that in a pug.
I suggest your build for pugs not premades, even if sounds strange to your ears.
Greetings man and merry Christmas!