First off, let's put things into perspective. We are talking about spending hours every day farming green gear, because the spawns for Lv11 mobs are severely limited and the drop rate for any individual piece is 0.01%. This gear is trash by the game's standards and vulnerable to being rendered obsolete by any changes in tier.
Now the common arguments against modifying drop rates:
Buy it from the AH if you don't want to farm!
That's all very well and good, but some jokers have decided that exploiting gold would be a wonderful thing to do, causing dramatic inflation and pricing new players (and a lot of old ones) out of the AH. Such actions are typical of the "screw the devs, screw the other side, screw the rest of my faction, only I and my guild count" mentality so prevalent within MMOs, and they create a problem which we are inevitably going to have to solve in a manner that will annoy people who worked hard to legitimately farm their gold. There's enough to deal with without worrying about people performing malicious actions for their own personal gain, and it's a sad thing that people are so willing to screw up a free project in this way.
There won't be anything to do if we raise drop rates!
This argument is extremely weak, for two reasons:
Firstly, a number of players (myself included) have the perspective that the gear reward simply isn't worth the time - and it is time. Grinding isn't fun. If someone's mind is truly occupied by killing the same mob with the same handful of skills and the same bare-bones AI over and over again, then they have a problem with their definition of fun, because it's not interesting, it's freaking mind-numbing. If someone is going to do tedious work, they should be rewarded for it in a meaningful way.
Secondly, you're as good as admitting that the PvP in the game isn't good enough to hold interest, and there needs to be a gear grind to keep the game alive. Ignoring the obvious excluded middle fallacy that's so prevalent in these discussions, namely that the time-reward balance is so poor that a lot of people DO NOT FARM AT ALL, the attraction of WAR was supposed to be that it is a PvP game. The PvE elements should NOT be brought to the fore in this design. Unfortunately, the natural solution to this problem (dropping gear from oRvR only) is not viable because of a lack of loot rolling and the current issues in RvR, so we end up with what a lot of people are calling Farmhammer.
I dealt with it so you have to as well!
Absolutely irrelevant in every way. So you put up with it. Congratulations on your high boredom tolerance and abundance of free time. That doesn't mean that the system is correctly calibrated.
If a thread and the users posting it it are not violating any rules, the thread should not be locked. Period. Anything else opens the door to weaponized locking to shut down discussions.OldPlayer wrote:Is this your first online project? I really do not want to sound harsh, but that is how the real world works.