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Is Git to da choppa suppose to pull player with M2 Focused mind?

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wpc56
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Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#21 » Thu May 30, 2019 9:59 pm

adapter wrote: Thu May 30, 2019 12:15 am
DokB wrote: Thu May 30, 2019 12:07 am Pulling/Punts has always been the one thing that FM doesn’t effect. It would be a literal I-WIN button if it didn’t have some way to counter it.

I read somewhere that it doesn’t have a defensive check. I believe this is fine for a 13pt channel ability which selects targets at random.
It can be defended and sometimes it don't even work until last second of casting.
Do you have empirical evidence to support your claim? If you say it can be defended then which check is it? Parry/block check or disrupt check?

I rather return to the balancing aspect of the discussion.

Question A: Does Git to da choopa or all pulls (magus/engineers) have a defensive check before it lands?
Question B: If it does, what is it and how does one gear against it?
Question C: If it does not, then why does a single form of crowd control have 100% success rate of landing while all other form of crowd control have a defensive check before landing the effect? Should it not be consistent?

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bctakhy
Posts: 110

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#22 » Fri May 31, 2019 1:09 am

wpc56 wrote: Wed May 29, 2019 8:00 pm /title

Is a 20 seconds cooldown ability supposed to override M2 ability?

Yesterday on my AM, I saw choppa coming, used M2 to run away but still got pulled in. I tried on two separate occasions.

For those not familiar with Focused Mind morale two ability:
"For the next 10 seconds, you will remove and IGNORE any silencing, disarming, rooting, snaring effects and your ability will build 50% faster and may not be set back."

Is this intended or is this a bug?
Now imagine that choppa select u in mid of ppl instead a random target pull, insta, without any anymation that give u chance interrupt it, then u get hited all way without be able do anything, just to land and get KD... Now imagine that that class just need 4 sec to kill u and he can CC u for 6...

TACHAN!! U just discover retard lion ;)

And now than u compare skills...
Slayer. Rampage ignore any def moral, tactics, skills and renow points u spend... all with 1 skill and look it, for 20 sec. And all with a 5 point spend skill.

BW. Burn Throungh ignore any def moral, tactics, skills and renow point u spend. U can add here that all BW come with a CORE 10 sec CD cleanse that will remove any hex, curse or ailment... Even if it is a 12 points skill.

Is this intended too?

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adapter
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Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#23 » Fri May 31, 2019 1:17 am

wpc56 wrote: Thu May 30, 2019 9:59 pm
adapter wrote: Thu May 30, 2019 12:15 am
DokB wrote: Thu May 30, 2019 12:07 am Pulling/Punts has always been the one thing that FM doesn’t effect. It would be a literal I-WIN button if it didn’t have some way to counter it.

I read somewhere that it doesn’t have a defensive check. I believe this is fine for a 13pt channel ability which selects targets at random.
It can be defended and sometimes it don't even work until last second of casting.
Do you have empirical evidence to support your claim? If you say it can be defended then which check is it? Parry/block check or disrupt check?

I rather return to the balancing aspect of the discussion.

Question A: Does Git to da choopa or all pulls (magus/engineers) have a defensive check before it lands?
Question B: If it does, what is it and how does one gear against it?
Question C: If it does not, then why does a single form of crowd control have 100% success rate of landing while all other form of crowd control have a defensive check before landing the effect? Should it not be consistent?
u need to learn how to counter certain careers, just key bind ur defensive skills, aoe punt and range punt, make it so u can press it as soon as a choppa gets near u, easy stuff.
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DokB
Posts: 538

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#24 » Fri May 31, 2019 1:26 am

All of these issues you have all listed are not unique to GtDC. Magus/Engineer/Mara/WL have been abusing stuck spots for much longer than Choppa has. Rift (and to a lesser extent Mara/WL pulls) abilities all share the same bullshit issues with camera spazzing out as well as the rifted player being essentially exposed while they are flying through the air with zero chance at using any defensive abilities before you land.

I think the main issue is now we have Forts and the current “end game” content can be dissolved down to who has the better funnel, now we see the multitude of Choppas (that Destro has always had) finally get an ability that shines in this very specific circumstance. Should they nerf an ability just because it works well in funnels? Would you say its only over performing in this specific environment? Wouldn't it be lax in heavily nerfing it since AoE Choppa is already subpar (damage wise)?
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adamthelc
Posts: 832

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#25 » Fri May 31, 2019 2:21 am

bctakhy wrote: Fri May 31, 2019 1:09 am
wpc56 wrote: Wed May 29, 2019 8:00 pm /title

Is a 20 seconds cooldown ability supposed to override M2 ability?

Yesterday on my AM, I saw choppa coming, used M2 to run away but still got pulled in. I tried on two separate occasions.

For those not familiar with Focused Mind morale two ability:
"For the next 10 seconds, you will remove and IGNORE any silencing, disarming, rooting, snaring effects and your ability will build 50% faster and may not be set back."

Is this intended or is this a bug?
Now imagine that choppa select u in mid of ppl instead a random target pull, insta, without any anymation that give u chance interrupt it, then u get hited all way without be able do anything, just to land and get KD... Now imagine that that class just need 4 sec to kill u and he can CC u for 6...

TACHAN!! U just discover retard lion ;)

And now than u compare skills...
Slayer. Rampage ignore any def moral, tactics, skills and renow points u spend... all with 1 skill and look it, for 20 sec. And all with a 5 point spend skill.

BW. Burn Throungh ignore any def moral, tactics, skills and renow point u spend. U can add here that all BW come with a CORE 10 sec CD cleanse that will remove any hex, curse or ailment... Even if it is a 12 points skill.

Is this intended too?
Rampage doesnt ignore def moral, tactic, skills and renown points, just avoidance. Armor is still a pretty good defense against it or absorbs.

What is orders defense against armor pen? Seems like a Marauder can ignore all of my talismans, renown and gear with WS. Without having to spend a single mastery point.

I play both factions and dont have a major complaint about anything on either side. But I think things should be viewed in a realistic context, written on paper things can be twisted to seem greater than they are.

The major complaint against the choppa pull seems to be that it gets kills. Which doesnt seem like a huge problem to me.

An ability being good doesnt mean it's broken. People dont seem to realize that a lot.

Being able to pull into terrain and make someone get stuck is probably an issue, but that doesnt seem like a problem with ability itself. That seems like more of a bug issue.

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drmordread
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Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#26 » Fri May 31, 2019 2:47 am

bctakhy wrote: Fri May 31, 2019 1:09 am
wpc56 wrote: Wed May 29, 2019 8:00 pm /title

Is a 20 seconds cooldown ability supposed to override M2 ability?

Yesterday on my AM, I saw choppa coming, used M2 to run away but still got pulled in. I tried on two separate occasions.

For those not familiar with Focused Mind morale two ability:
"For the next 10 seconds, you will remove and IGNORE any silencing, disarming, rooting, snaring effects and your ability will build 50% faster and may not be set back."

Is this intended or is this a bug?
Now imagine that choppa select u in mid of ppl instead a random target pull, insta, without any anymation that give u chance interrupt it, then u get hited all way without be able do anything, just to land and get KD... Now imagine that that class just need 4 sec to kill u and he can CC u for 6...

TACHAN!! U just discover retard lion ;)

And now than u compare skills...
Slayer. Rampage ignore any def moral, tactics, skills and renow points u spend... all with 1 skill and look it, for 20 sec. And all with a 5 point spend skill.

BW. Burn Throungh ignore any def moral, tactics, skills and renow point u spend. U can add here that all BW come with a CORE 10 sec CD cleanse that will remove any hex, curse or ailment... Even if it is a 12 points skill.

Is this intended too?
How about you try cc'ng the pet, kill the pet, evade the pet. You see WL's can only pull if their pet hits you. If you still have a problem, then maybe you should recheck your positioning on the field, and how and where you move. It really is very simple you know, any Level 16 character out of t1 can evade a lion pet.

Unlike the unstopable Mara pull
Unlike the unstopable choppa pull
Unlike the undefendable repeatable spammable SH bounce with added interupt
Unlike the ridiculous CC and damage ouput of the BG

BUT SURE ... you go ahead and complain about the WL ... over ...and over ... and over ... and over ... and over ....... ad infinatum, ad siccenum ...
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wpc56
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Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#27 » Fri May 31, 2019 3:04 am

Let's keep on topic of pull mechanic please.

I'm willing to be proven wrong but as far as I know, WL pull has a melee check against parry/block from pet?

Marauder has same melee check too? I remember seeing a thread about it used to be a magic check against disrupt and it was fixed.

From my memory there was a bug logged that marauder's pull were constantly being disrupted and it was moved to physical check so it's landing a lot more now. Which implies WL pet pull have the same check?

Engineer and Magus, I would imagine they each have corresponding dodge/disrupt check for their pulls?

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Ysaran
Posts: 1341

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#28 » Fri May 31, 2019 5:30 am

@wpc56 the "pull part" of GTDC is undefendable while the "damage part" can by parryed/blocked.

viewtopic.php?f=15&t=31598&hilit=Choppa ... e&start=20

Grunbag already explained (from page 3) that the pull being undefendable was a problem even back on Live.

As said by many before me this is a non-problem since there are way to counter it by punting yourself, punting the Choppa or taunting him.
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Warfare80
Posts: 220

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#29 » Fri May 31, 2019 6:57 am

WLs fail with their pulls 9/10 times in any bigscale fight. Why? Because the pet CAN NOT survive long enough to reach the target inside the zerg. I
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wachlarz
Posts: 798

Re: Is Git to da choppa suppose to pull player with M2 Focused mind?

Post#30 » Fri May 31, 2019 8:16 am

Warfare80 wrote: Fri May 31, 2019 6:57 am WLs fail with their pulls 9/10 times in any bigscale fight. Why? Because the pet CAN NOT survive long enough to reach the target inside the zerg. I
1. WL in zerg ? Rly ?
2. U WANT a PET to survive a zerg ? U want a PET that survive 24 ppl dmg ?

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