1. "
I play both sides. And I can win on both of them. Sometimes on order, other time on destro."
- the statement itself is correct, but it contains very little substential information, because it says nothing about the winratio, nor if that playing of both sides means that the dominant side gets played (in which case the personal winratio will be high, but far off from what one-faction-players experience).
2. "
Grind is indeed encouraging zerging in RvR. But, you know, 4 medals for win are the same 4 medals for lose."
- the next statement with itself being correct, so by first look might seem to be attentuate the situation for destro, but what stays untold here is that the attackers have more players in the fort-zones.
im assuming full forts with 4WBs for defenders and 5WBs for attackers here. and i know that this is an incorrect generalization, when it comes to the precise numbers, but to point out the imbalance in currency-gain, that doesnt really matter.
so if 9 out of 10 forts get locked by ordo attacking, that is 9x 120x4 invader medals = 4320 medals; plus the one lost fort when ordo is on the defense, that adds up another (1x) 96x4 = 384 medals, to a total of 4704 medals.
destro defending with 96 players makes 9x 96x4 = 3456 medals; plus one won fort makes (1x) 120x4 = 480, to a total of 3936 medals.
almost 10% more medals for ordo.
thats pure currency, there are also 54 vs 6 gold-bags for ordo; making the situation dire.
theoretical toying with numbers, in reality its even worse, because it seems that there is something buggy going on with the spots in forts (unable to enter through portal with being told, that the zone is full, but by checking the pop seeing that there are 120-150player in it), because i happen to see 40 (or even 60) aao on defense more often than the should-be 20, so even less medals for destro.
3. "
Also I heard that you could make order pug WB leaders rage quit with your premade WB so yeah, think about it."
- sigh...
a very hypothetical situation, which is super rare to happen for real ingame, because it requires enough good destro-players online, that coordinate AND not too many ordos online at the same time, running the glorious blob-murderball. as soon as there are 5WBs blobbing, you cant win in open field anymore, not even with the best premade WB.
to me this reads like "hey guys, look, in 1 out of 100 times you pull it off, so yeah, here, grab that straw, bind all your hopes and motivation on it and simply keep ignoring the 99 times you get rekt.".
imo this is sham. and i cant judge if Daniel tries to calm down the frustrated destros with it, paints this picture for his own perception or both.