Re: jail = fail
Posted: Thu Apr 18, 2019 3:03 pm
I've noticed a up-tick in the amount of DCs while in forts this last week. My last one (Tuesday evening) I DCd about 4 times, and would come back to fractured WBs with lots of others saying the same thing, so I do not think limiting DCs is quite fair. Not ruling it out, but capping at 1 is not the answer, perhaps 3.
On that note, the amount of people removing their internet cable (or w/e method) to avoid being killed IS getting to be a huge problem. You can see the difference when someone you're chasing gets out of range and has a SC pop, they turn orange and sit there for ~10s before swapping zones - thats fine, need to throw choppa more to keep in combat. But the ones that are obviously about to be killed or caught>killed and DC (they are still red and most definitely still in combat) that become un-attackable is gross. If they are doing this in Forts to avoid jail, even worse.
On that note, the amount of people removing their internet cable (or w/e method) to avoid being killed IS getting to be a huge problem. You can see the difference when someone you're chasing gets out of range and has a SC pop, they turn orange and sit there for ~10s before swapping zones - thats fine, need to throw choppa more to keep in combat. But the ones that are obviously about to be killed or caught>killed and DC (they are still red and most definitely still in combat) that become un-attackable is gross. If they are doing this in Forts to avoid jail, even worse.