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Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 10:45 am
by roadkillrobin
Melee Auto ATTACK
Probobly should change tool tip. It's extremly missleading.
Attack is a universal keyword it even includes DOT's. Anything that check against avoidance. (Even undefendeble skills does i belive, but with extremly high striketrough)

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 11:50 am
by Niky
Stickzy wrote: Fri Apr 05, 2019 10:10 am
xanderous wrote: Fri Apr 05, 2019 7:21 am Just put MSH on par with WL single target effectiveness, i'm sure order won't mind.
i have both classes over rr 60 and good geared, and trust me, my WL never did as high crits as my Melee squig does. I dont see any issue on the melee squig atm. Tbh the dmg is SUPER good.
This man came to us from a parallel universe. xD

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 11:55 am
by Niky
AA - is not only one problem. Problem - is low damage after Git Em. Pet have only 1 ability, SH dont have 50% crit tactic, dont have armor debaff and finishers.

Give him acces to 1 dot like ID to compensate for low damage

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 11:56 am
by xanderous
Stickzy wrote: Fri Apr 05, 2019 10:10 am
xanderous wrote: Fri Apr 05, 2019 7:21 am Just put MSH on par with WL single target effectiveness, i'm sure order won't mind.
i have both classes over rr 60 and good geared, and trust me, my WL never did as high crits as my Melee squig does. I dont see any issue on the melee squig atm. Tbh the dmg is SUPER good. Highest crit so far is 1.8k. Normally crit is like 1.1 to 1.3k. Depends on target ofc. Overall the dmg is just super good. I can pretty much kill most sw's, bw's, engi's, wh's and you name it in 1 KD (3 seconds) ofc it depends on player and build they run.

Oh. and i run with no pet ofc.
Name of both toons please.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 12:08 pm
by Nekkma
xanderous wrote: Fri Apr 05, 2019 7:21 am Just put MSH on par with WL single target effectiveness, i'm sure order won't mind.
Mirroring everything is boring and it only leads to more demands for mirroring. If melee SH becomes a wl mirror should order get run away? This tactic is commonly brought up from an order perspective to justify WL and also from a destro perspective as required because of WL.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 12:33 pm
by Niky
Nekkma wrote: Fri Apr 05, 2019 12:08 pm
xanderous wrote: Fri Apr 05, 2019 7:21 am Just put MSH on par with WL single target effectiveness, i'm sure order won't mind.
Mirroring everything is boring and it only leads to more demands for mirroring. If melee SH becomes a wl mirror should order get run away? This tactic is commonly brought up from an order perspective to justify WL and also from a destro perspective as required because of WL.
Order have 3 classes with pounce. Destro have SH with run away, autodetaunt and 1000tons of some shits. But he need only good burst damage.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 1:09 pm
by Telen
dps class tree are based loosely around a st tree, a dot tree and an aoe tree. Giving a class an entirely new subclass from a single tree would be like having a class at 15/15/15. The trees are meant to specialize.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 1:57 pm
by Nekkma
Niky wrote: Fri Apr 05, 2019 12:33 pm
Order have 3 classes with pounce. Destro have SH with run away, autodetaunt and 1000tons of some shits. But he need only good burst damage.
Note that I am not arguing for order to have run away, at the same time I do not want SH to be mirrored to WL (in terms of functionality) but rather stating as a fact that run away and pounce has been used to justify both as completely neccessary to each realm. I am perfectly fine with realms not beeing mirrored, in fact I prefer it that way.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 5:03 pm
by xanderous
Nekkma wrote: Fri Apr 05, 2019 1:57 pm
Niky wrote: Fri Apr 05, 2019 12:33 pm
Order have 3 classes with pounce. Destro have SH with run away, autodetaunt and 1000tons of some shits. But he need only good burst damage.
Note that I am not arguing for order to have run away, at the same time I do not want SH to be mirrored to WL (in terms of functionality) but rather stating as a fact that run away and pounce has been used to justify both as completely neccessary to each realm. I am perfectly fine with realms not beeing mirrored, in fact I prefer it that way.
Run away is completely useless now FYI, you can't outrun a pull, ranged root and ranged knockdown, not to mention that an DPS AM can just do their rotation on you, put the keetle on, drink tea, look at some porn and notice the renown tick pop.

Re: SH AA damage not insrease from tactics. (Part 1)

Posted: Fri Apr 05, 2019 5:15 pm
by bloodi
xanderous wrote: Fri Apr 05, 2019 5:03 pmRun away is completely useless now FYI, you can't outrun a pull, ranged root and ranged knockdown, not to mention that an DPS AM can just do their rotation on you, put the keetle on, drink tea, look at some porn and notice the renown tick pop.
This may take the cake for "stupid take of the week"

And we are on the week where a guy was arguing that 2h had more ways to avoid guard damage than people running SnB.

My favorite part is probably the "now", as if pulls, ranged roots and rkds didnt exist till a week ago.