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Re: Core interface modules bugfixes + few fixed add-ons

Posted: Fri Feb 01, 2019 5:45 am
by OldSerpenT
If some window is disappearing / appearing when changing zone, I would suspect some add-on to do that, rather than core module.
sullemunk wrote: Thu Jan 31, 2019 8:50 pm Yakui is using Vector addon that ignores and overtakes layouteditor with its own possitional settings
That seems to be the reason.
Also I noticed that it has Phantom. That was one great add-on once... Doesn't work well here tough. Throws a lot of errors.

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Fri Feb 01, 2019 8:00 am
by Mcz
Thanks for the fixes. Any way to have 1 Zip file with everything in it and then just copy paste what u need instead of having to download everything 1 by 1?

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Fri Feb 01, 2019 8:43 am
by sullemunk
The phantom errors might be produced due to vectors as well, I run phantom with no errors

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Fri Feb 01, 2019 10:39 pm
by navis
thanks man.. might give nb another try now.

btw i've been looking for Aura which remembers your settings and doesn't reset them like I find it does right now..

/p

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Sat Feb 02, 2019 2:42 am
by OldSerpenT
navis wrote: Fri Feb 01, 2019 10:39 pm btw i've been looking for Aura which remembers your settings and doesn't reset them like I find it does right now..
My one seems to be working without issues. Will post it.

Also, ongoing project is BuffHead.

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Sat Feb 02, 2019 3:10 pm
by obamia
navis wrote: Fri Feb 01, 2019 10:39 pm thanks man.. might give nb another try now.

btw i've been looking for Aura which remembers your settings and doesn't reset them like I find it does right now..

/p
Be sure to have the mod "Aura settings" enabled and it should remember your changes.

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Mon Feb 04, 2019 9:23 pm
by OldSerpenT
Minor fix for Buffhead. Issue of partially unregistered windows where add-on frames were disconnected from the parent and were throwing errors when layout editor was trying to refer to the parent.
Another issue that I observe happens when you got switched from one party to another within a warband. Working on it.
Perfect case scenario as I see it: BuffHead will release created frames and there will be no issues with gazillion of frames hanging in memory that turn Warhammer into turn-based strategy and eventually cause crash.

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Mon Feb 04, 2019 10:43 pm
by sullemunk
OldSerpenT wrote: Mon Feb 04, 2019 9:23 pm Minor fix for Buffhead. Issue of partially unregistered windows where add-on frames were disconnected from the parent and were throwing errors when layout editor was trying to refer to the parent.
Another issue that I observe happens when you got switched from one party to another within a warband. Working on it.
Perfect case scenario as I see it: BuffHead will release created frames and there will be no issues with gazillion of frames hanging in memory that turn Warhammer into turn-based strategy and eventually cause crash.
this usually happens when target that has buffhead windows attached dies

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Mon Feb 04, 2019 10:45 pm
by OldSerpenT
sullemunk wrote: Mon Feb 04, 2019 10:43 pm this usually happens when target that has buffhead windows attached dies
I was playing for two days in PuG warbands with all possible BuffHead effects turned on and there definitely were players who died. So far seems to be working.

Anyways I would appreciate anyone testing.

UPD: found some more stuff. Too early to publish.

Re: Core interface modules bugfixes + few fixed add-ons

Posted: Tue Feb 05, 2019 3:54 pm
by Tesq
thx for the work, we had a dire need of a general add on AND UI fixer.

1 thing more, i reported a bug abut the overhead healt bar not properly update after a while in combat (aka random bugging ) if you can find what make that happen (char pure or normal healt bar update normaly, just enabled overhead healt bar; more info n bugtracker.