IMO I think live had a slightly different problem. People wanted bags because it was the only way to get the gear. And they wanted easy pushes through zones and most of the time each side would avoid each other. Order would zerg Dwarf, and Destro would zerg Elf as an example. AAO really fixed that. It was an "Incentive" to be where the action is.CountTalabecland wrote: Fri Jan 11, 2019 3:33 pmThis is the question I would like to have an answer for too. Its not feasible to switch when doing so erases contribution, making ones time spent on the zerging side pointless. If the intention is to stop me from playing populated zone then yeah I might go try the other open zone but that just usually means playing a zone with max 10 ppl in it which is fun for no one except solo roamers, and is unlikely to result in a siege or lock while I am logged on, which means I won’t get max contribution. My point is that this was tried on live to get ppl to other open zones and ppl don’t break up from “main” zone.kauyon1 wrote: Thu Jan 10, 2019 4:50 pm Was the intention for people to log on to the opposing realm, or was the intention for the Zerg to split up and go to different realms?
I think the problem here is if you are going to apply Malus for being the larger numbers, you need benefits to incentivize players to switch zones if that's the intention.
Here, though some players want their bags, they can't really get it just zerging uncontested. And in ROR all maps are not open which is a more NA problem.
I think Malus is to stop Zerging in one zone. But I think it's not to switch sides to join the other to level it out, it's to make you switch zones. Which means you need malus for the zerg, but a temporary mechanic (call it "Hero" buff) that gives you AAO like buffs for a temporary amount of time to leave the zerged zone and go to the less populated one.