
Terrible Embrace OP
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Re: Terrible Embrace OP
The questions are why pulls exist, what are their purposes, where are their back draws and why they are distributed so uneven among the realms.
I played as destro healer all the way to rr100 (and tons of time capped on 80) all possible scales, solo, grp, wb and so on and I never ever feared being pulled. Here on order side mara and choppas pulls counter the most important healers skill, picking good possitioning and since there is no rd that cheesy move is really frustrating.
I played as destro healer all the way to rr100 (and tons of time capped on 80) all possible scales, solo, grp, wb and so on and I never ever feared being pulled. Here on order side mara and choppas pulls counter the most important healers skill, picking good possitioning and since there is no rd that cheesy move is really frustrating.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Terrible Embrace OP
So I understand, Mara's were upset because their pull was getting disrupted because it was intel based and now is based off of strength so as to not be disrupted as much. Even with the pull being intel based, I disrupted pull rarely.
So the Mara was facing what every Magical Caster on Destro/Order is currently having to deal with. A **** ton of disrupt, but with only 1 of their abilities. Magical Casters on both sides deal with a **** ton of disrupt on ALL OF THEIR ABILITIES.
Order/Destro MDPS seems like they need more buffs to be able to take down the menace which is Magical RDPS. I say keep buffing melee classes as they need all the anti kiting tools, snares, knock downs, pulls, charges, guard and dedicated healers to deal with the OP Magical Casters.
So the Mara was facing what every Magical Caster on Destro/Order is currently having to deal with. A **** ton of disrupt, but with only 1 of their abilities. Magical Casters on both sides deal with a **** ton of disrupt on ALL OF THEIR ABILITIES.
Order/Destro MDPS seems like they need more buffs to be able to take down the menace which is Magical RDPS. I say keep buffing melee classes as they need all the anti kiting tools, snares, knock downs, pulls, charges, guard and dedicated healers to deal with the OP Magical Casters.

- peterthepan3
- Posts: 6509
Re: Terrible Embrace OP
As a form of CC, it is nonsensical to be subjected to such RNG/varying results. Whether or not this means increasing the CD or whatever is open to debate, but as a form of CC, it is imperative that we ensure that both TE and Fetch function as per their design.Zaxxond wrote: ↑Fri Nov 30, 2018 7:13 pm So I understand, Mara's were upset because their pull was getting disrupted because it was intel based and now is based off of strength so as to not be disrupted as much. Even with the pull being intel based, I disrupted pull rarely.
So the Mara was facing what every Magical Caster on Destro/Order is currently having to deal with. A **** ton of disrupt, but with only 1 of their abilities. Magical Casters on both sides deal with a **** ton of disrupt on ALL OF THEIR ABILITIES.
Order/Destro MDPS seems like they need more buffs to be able to take down the menace which is Magical RDPS. I say keep buffing melee classes as they need all the anti kiting tools, snares, knock downs, pulls, charges, guard and dedicated healers to deal with the OP Magical Casters.
Unsure about the magical casters suffering huge levels of disrupt atm, given recent revert back to previous evasion formula. Seems relatively easy to land 90% of a rotation. If this isn't the case (I haven't touched my Magus in a while, but do play regularly with my bro's BW/Sorc who hasn't complained about such disrupt issues), please provide proof of it and it will be investigated further.

Re: Terrible Embrace OP
My mara got pull disruptet consistently if enemy "group" had some brain, instead wl have a way to bypass parry with a half exploit, they can send pet to a target behind ya then tab you and use pull you will get hit in the back cuz it get use from pet direction.
It should use from player direction the avoidance check direction.
I was pulled idk how many times with this half exploit on keep siege by wl send wl inside keep out of my los then pulled from nowhere behimd me.
That said i think mara one should had remained a disrupt check bur given more contribution dur disrupt being higher and the skill being interruptable but the contribution should had been int+str and not 0.5 str vs parry. This is ankward as the am.skill which was parryable... Now it gona pull any not ib buffed or dual.weild melee 99% of time.
It should use from player direction the avoidance check direction.
I was pulled idk how many times with this half exploit on keep siege by wl send wl inside keep out of my los then pulled from nowhere behimd me.
That said i think mara one should had remained a disrupt check bur given more contribution dur disrupt being higher and the skill being interruptable but the contribution should had been int+str and not 0.5 str vs parry. This is ankward as the am.skill which was parryable... Now it gona pull any not ib buffed or dual.weild melee 99% of time.

- Eathisword
- Posts: 808
Re: Terrible Embrace OP
Eathisword wrote: ↑Fri Nov 30, 2018 9:04 pmThis is a bonkers argument. If this was true, that CC must fire and be reliable, then tanks KD and punt would also be undefendable or rely on a defense check that their main targets don't have (ie. punt can now be dodged, no more of that parry or block !). They are what makes or break a fight 90% of the time in 12v12 and less. Yet... the argument has basically never come up. And, in the tank game, having to deal with humongous amount of parry/block from opposing tanks forces you to be super mindful of when you punt, or it forces you to use KD then punt to ensure the punt isn't avoided when you have any amount of latency.peterthepan3 wrote: ↑Fri Nov 30, 2018 7:19 pm As a form of CC, it is nonsensical to be subjected to such RNG/varying results. Whether or not this means increasing the CD or whatever is open to debate, but as a form of CC, it is imperative that we ensure that both TE and Fetch function as per their design.
But I guess that doesn'T have to apply to mara and WL... cause their CC is more important than tanks![]()
- Aurandilaz
- Posts: 1896
Re: Terrible Embrace OP
The design would then be that all forms of CC that can be used to control flow of largescale battles are subject to being countered by HTL (buff Disrupt + Dodge) - so that enemy that properly stacks defensive checks will be able to counter the CC. This includes longer range displacement CC, Magus Rift, Engi Magnet and Mara INT based TE - Choppa pull was a very short range displacement effect, not the imbalanced as hell 65ft melee CC that could not be countered by normal HTL + warband defensive tools. WL pet meanwhile would melt before getting halfway that 65ft distance, not to mention class not really existing as a factor at all when it comes to largescale balance.peterthepan3 wrote: ↑Fri Nov 30, 2018 7:19 pm
As a form of CC, it is nonsensical to be subjected to such RNG/varying results. Whether or not this means increasing the CD or whatever is open to debate, but as a form of CC, it is imperative that we ensure that both TE and Fetch function as per their design.
If you wanna push meta that includes 8 maras cheesing the crap out of Pulls that HTL does not counter, all while spamming 70-80% armor ignore abilities and rotating Interrupts, as you slowly fish the enemy WB dry from targets with low parry values... well yay?
What you think of "balancing" 6man scene will in this really cause a major **** when it comes to largescale balance. Mara was absurdly good in wb scale already, after this changed it got buffed further.
Re: Terrible Embrace OP
Mara pull is a tool that really punish small scale groups who try to do something at orvr vs superior by numbers enemy.
First you remove rd and cw, then give pull and pounces left snd right killing small scale at orvr and finnaly trying to disperse ppl so they wont zerg so much. Reliable pull without back draws is insane and single handedly kills small scale, that is why boy groups surfing aroud the zerg cos that give some security.
Remove, alter, nerf all pulls exrpt magus and engi ones and the game will be more pleasent, and may be, may be ppl will start play more separated from the zerg.
First you remove rd and cw, then give pull and pounces left snd right killing small scale at orvr and finnaly trying to disperse ppl so they wont zerg so much. Reliable pull without back draws is insane and single handedly kills small scale, that is why boy groups surfing aroud the zerg cos that give some security.
Remove, alter, nerf all pulls exrpt magus and engi ones and the game will be more pleasent, and may be, may be ppl will start play more separated from the zerg.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: Terrible Embrace OP
Na, this will create issue even in small scake tough it wont fix the 2x slayer premade thingAurandilaz wrote: ↑Fri Nov 30, 2018 9:17 pmThe design would then be that all forms of CC that can be used to control flow of largescale battles are subject to being countered by HTL (buff Disrupt + Dodge) - so that enemy that properly stacks defensive checks will be able to counter the CC. This includes longer range displacement CC, Magus Rift, Engi Magnet and Mara INT based TE - Choppa pull was a very short range displacement effect, not the imbalanced as hell 65ft melee CC that could not be countered by normal HTL + warband defensive tools. WL pet meanwhile would melt before getting halfway that 65ft distance, not to mention class not really existing as a factor at all when it comes to largescale balance.peterthepan3 wrote: ↑Fri Nov 30, 2018 7:19 pm
As a form of CC, it is nonsensical to be subjected to such RNG/varying results. Whether or not this means increasing the CD or whatever is open to debate, but as a form of CC, it is imperative that we ensure that both TE and Fetch function as per their design.
If you wanna push meta that includes 8 maras cheesing the crap out of Pulls that HTL does not counter, all while spamming 70-80% armor ignore abilities and rotating Interrupts, as you slowly fish the enemy WB dry from targets with low parry values... well yay?
What you think of "balancing" 6man scene will in this really cause a major **** when it comes to largescale balance. Mara was absurdly good in wb scale already, after this changed it got buffed further.

Re: Terrible Embrace OP
you guys really think single target pulls getting used often in warband ? and even 8 marauders doing that ? we usually have 1 marauder who just spam aoe debuffs/cc
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