why dont remove the drops form pve mobs except lair bosses and dungeons and let all things drop in rvr from other players....
this would increase the amount of rvr players and bring WAR back to pvp as it should be
but dat is just an idear
BLUE HELM
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- TenTonHammer
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Re: BLUE HELM
RvR is “dead” because there is currently no reason to rvr; in live we rvred because that was the only way to get the best gear but here I t1 everyone has acess to deci one way or another and sc’s pop fast enough that it gives us the rvr fix we need on top of tht there is more reward in doing the sc’sbecause of the repeatable wc quests, come t2 this wot be a problem but right now without the drop system working in rvr there is no reason to go.
Further more I see nothing bad from lowering cd timer of layers, so let it be that guilds like Shadows of Divinity keep farming all the lairs, in the end increasing the supply will benefit everyone by lowering prices
Further more I see nothing bad from lowering cd timer of layers, so let it be that guilds like Shadows of Divinity keep farming all the lairs, in the end increasing the supply will benefit everyone by lowering prices

Re: BLUE HELM
I don't know if I necessarily agree with that. Personally for me, I did RvR/SCs in retail while leveling to try and keep my RR as high as my Rank. I knew getting to rank 40 with no RRs would suck, so I started grinding from the very start. I also really enjoyed the RvR. It was why I wanted to play the game. But without keeps in ORvR here in T1, there really isn't much point in doing it. You get faster renown from just farming SCs, and doing the GoE over, and over, and over, gets REALLY repettitive.TenTonHammer wrote:RvR is “dead” because there is currently no reason to rvr; in live we rvred because that was the only way to get the best gear but here I t1 everyone has acess to deci one way or another and sc’s pop fast enough that it gives us the rvr fix we need on top of tht there is more reward in doing the sc’sbecause of the repeatable wc quests, come t2 this wot be a problem but right now without the drop system working in rvr there is no reason to go.
It will indeed, and it's a step in the right direction. But I still don't think it's the right solution, in the end. I would much more like so see RvR gear being BiS in a RvR based game.TenTonHammer wrote: Further more I see nothing bad from lowering cd timer of layers, so let it be that guilds like Shadows of Divinity keep farming all the lairs, in the end increasing the supply will benefit everyone by lowering prices
I hated how I had to do The Bilerot Burrow, Lost Vale and Tomb of the Vulture Lord (As Destro in Retail) to get certain piece of loot, such as weapons. I'll be dead honest and say PvE in this game SUCKS, like... Really bad! Bosses flying all over the place because you take one small step, one-shotting tanks randomly, randomly resetting, randomly resetting aggro, and the list goes on. It's horrendous and really glitchy.
Rvr > PvE!
Btw Creed, are you an official from TenTonHammer?

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