To be fair, you are right about some points, but I still don't see any overtuning with an ability that has 60s CD and costs 13 pt in ST tree. Sure you can use it for AoE if combined with another Mastery, too, if you take Blunderbuss or Frag Grenade, but it doesn't make much sense to waste points in the other trees for just using one ability that hits a bit harder on not even all targets.Unstoppable1776 wrote: ↑Wed Sep 19, 2018 8:10 pmI have a lvl 60 engi, full beast lord with Merc and I can tell you the class is over powered. I havent tried the new change but before the change they we're imsane. Really good AOE I would say the best. Really good mobility with turret tactic, and really good burst. The M3 I almost felt bad. Would see a healer doing really well and I do a rotation plus m3 instant 2400 dmg and they dead. When a class already has high WS and a armor debuff they don't need a armor penetratiom as well. And what's up with the bonus int debuff plus BS. That's the best 5 piece bonus in the game.Spoiler:
Meanwhile a dok gets a touness debuff....um they already have a touness debuff skill. Can't even get the beastlord gear stats changed. There are way more subtle changes that could be done. Instead of these unnecessary changes. Engi we're in a good spot a bit OP but fine. There is no need for a change. Focus on other classes.
It's correct that you don't have to go BiS and can achieve good results with BL + Merc and stack WS early if you want.
It's also correct that Cannon Smash is one of - if not the - best ST morals in game, but still, it's hitting one single target once and combining it with Armor-piercing Rounds does only make difference if you wanna take down a def-tank by first debuffing armor to penetrate it once more. But honestly, how often do you go for M3 and kill tanks.
The only thing to argue about is imho the duration of 12s, that can be quite long because you can push more than a single rotation with it.
Besides, I'm still convinced that picking Thorbolt as one example isn't representing the majority of us other Engineers. I've not seen many other Engineers doing that well in small-scale, and in large-scale it's usually the grouping and focusing that makes us that strong.
As a last note, pointing out that Sorc and Magus were a bit ahead of Engineers may be right, but while they suffered from the high disrupt values, we suffered from the armor-stacking. Both has been adressed now.
Now you should compare the Engineer to other PRDPS classes instead of casters, and here I see that while SH has more melee/CC possibilities, I can't say much about SW but in the end it has been stated by the balance team, that it doesn't make sense to tone classes down because they outweigh others, but to have the others be lifted to a similar level.