

Is this your sollution to everything?peterthepan3 wrote: Sun Sep 09, 2018 12:47 amDunno about you, but personally? Constant losing and getting minimal rewards would motivate me to make a group so as to stop it from happening all the time.poffo wrote: Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.
THISkweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which baned leeching RR from heals, that's it. Bring back leeching and there will be healers.
ragafury wrote: Sun Sep 09, 2018 3:36 am exclude duo from pug sc. assign duo's to the 2-2-2 bracket; it's a cheap way to farm tokens / rr, dodge grp'd pvp and farm totally ungrouped players. everybody has done that. no shame, but it's just cheap. if you roll in with max geared high RR chars, chances are pretty high that you have a 80% winratio. any bad intention to ruin this should be punished with a trip to moon once proof'd.
count 3x2, which would result in a matching 2-2-2 setup, as a premade to "punish" them for not forming a grp.
First define what is a "premade". Not everyone queue as 6man. For me a "premade" is a group of 2-6 people queuing together for scenarios. So for example 4 BWs or engis queuing togehter are a premade.ragafury wrote: Sun Sep 09, 2018 3:36 am q all solo: put me in the pug sc with some random grp setup OR if you assign me to the non pug sc's , put me at least in a 2-2-2; only match there pug + pug v pug + pug OR pug + pre v pug + pre OR pre v pre but not pug pug v pre pug etc.
Well either new bracket or 4th tactic slot for lvl32. No reason to buff lvl32+ when they fight against lvl 16+ anyway. I think 4th tactic slot for lvl 32 is a good idea. Low lvl mdps would be still a handicap for your team, but healers, rdps and tanks (with ruin set) might contribute to team victory.ragafury wrote: Sun Sep 09, 2018 3:36 am redesign the scenario tiers;
anyway pointless atm.
T1: 1-15
T2 + T3: 16 - 39
T4: 40
grant 4th tactic slot at RR 32; bolster is crap for RvR at this point, and it doesn't really matter if it turns balance upside down in that particular bracket: face the truth, nobody cares about balance in the lower bracket SCs; and no offense, but underleveled tanks and DPS will barely have any meaningful impact in the T4 sc's (exceptions confirm the rule, but it's a very small number); usually they run around, leech and feed; even with the best intentions to help as much as they can while beeing busy learning there class, defacto they get carried (unless matched with baddies vs baddies, but that can't be the point were balance is made around). 50% of the doks / wp's are specced mdps to PvE grind, in general most classes are specced for PvE grind at that particular point, some don't even switch to better tactics and morales. it just lowers matchmaking quality for players at 40 in general, no matter if pug or 12v12 or even battle for praag.
All your proposals (except for the "no duos in pug-sc" maybe) will increase queuing time. And while they would most likely improve the sc quality somewhat, I don´t think its worth the extra waiting time. Its still more important with whom you played than what class he played.ragafury wrote: Sun Sep 09, 2018 3:36 am imo I think every player is interested in less pops with higher quality and better PvP than chainloss 10 sc's or roflstomp 10 sc's in a row (yeah it's nice for the currency bag, but it's not satisfying gameplay, or is it?).
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