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Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 10:49 am
by kweedko
Natherul wrote: Sat Sep 01, 2018 9:04 am
Zealot
- Harbinger of Doom now shows as a buff.
But, still has broken tooltips for skill when you change the location.
Natherul wrote: Sat Sep 01, 2018 9:04 am
- Ritual of Innervation now directly mirrors Master Rune of Fury.
So you basicaly nerfed it even more for DDZELOT, only healer Zealot have some benefits form it ,but for them AP managemen was good even before that, kinda not needed change.
btw. WL now have bugged "Cull The Weak" after the patch

Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 10:52 am
by Gravord
Natherul wrote: Sat Sep 01, 2018 9:04 am
- Shadow Sting is now Skirmisher 5
Id like to ask about reasoning for this change. Untill now ASW had to make at least some sacrifices before rr70 in his build, with that change, on mere rr50 he can take every single skill and 2 tactics from assault tree and still keep his heal debuff.
http://www.ror.builders/career/shadow-w ... ,3948,3952
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 10:54 am
by Telen
Rune of Fury is every ability. Zealot is a caster so hardly a nerf at all. Its a nerf to the melee train with free no cd ap pots every second.
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 10:56 am
by Tarantoga
"wear em down" seems to remain a 50% chance to remove all the rage
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 10:58 am
by Lileldys
Caffeine wrote: Sat Sep 01, 2018 10:38 am
Mork
- Scrub Ya Gud! will now trigger a shield on group cleansed allies.
This doesn't work.
Looks like all tactics are bugged?
Edit: looks like a few
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 11:02 am
by kweedko
Telen wrote: Sat Sep 01, 2018 10:54 am
Rune of Fury is every ability. Zealot is a caster so hardly a nerf at all. Its a nerf to the melee train with free no cd ap pots every second.
Lol previous nerf was not enogh? Sure 20% from every strike 1 proc at time vs 20% when use abils. It change nothing for melee train cause you can pump AP for party in different ways + it's Moralhammer from the start of the server. So it's another one pure
DPSZEALOT nerf.
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 11:05 am
by Darosh
Foomy44 wrote: Sat Sep 01, 2018 9:52 am
scatterthewinds wrote: Sat Sep 01, 2018 9:29 am
@Aza. This game desperately needs stability. Mass changes to classes seemingly every week now is not good for anybody.
Beg to differ, having a ton of fun and looking forward to every patch with a lot more excitement than before. Some people gonna love it, some gonna hate it. Why does the game desperately need "stability"? I'm very happy with some of the changes, and the ones I don't love so much tend to get changed around fast enough that it just feels like alpha testing like it should, unlike say getting stuck being destroyed/easily destroying people by/with guardian WLs for months and months, that is not the kind of stability I want. Why are you playing on an alpha server if you don't want to test new things?
Stability is a requirement for conclusive tests. You can issue a million changes and alter every facet of the game... by the end of it you won't be able to gauge the impact of anything.
I stick with what I've written in an earlier thread: there's no concept, no plan to any of these changes; it's mostly kneejerk reactions in favor of community relations ~ one would expect things to be tackled methodically, not in bulk with plenty of the age-old, inherent shortcomings of the original implementation blissfully ignored and ducttaped over.
Experimentation is all fun and dandy, however if there's nothing else to be learned from it than what riles people up the most, because too many conflicting/interlinked aspects are tampered with at once (diluting whatever data any of this could potentially yield) it turns into a self-fullfilling prophecy of dissappointment, burnout and victimization all around.
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 11:16 am
by Lileldys
Gravord wrote: Sat Sep 01, 2018 10:52 am
Natherul wrote: Sat Sep 01, 2018 9:04 am
- Shadow Sting is now Skirmisher 5
Id like to ask about reasoning for this change. Untill now ASW had to make at least some sacrifices before rr70 in his build, with that change, on mere rr50 he can take every single skill and 2 tactics from assault tree and still keep his heal debuff.
http://www.ror.builders/career/shadow-w ... ,3948,3952
It makes the Spec more accessible. Plus now with Scout getting buffs they probably want it more stance switchy, and obviously hide the re-worked barrage @ 13pts.
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 11:26 am
by Gravord
Lileldys wrote: Sat Sep 01, 2018 11:16 am
Gravord wrote: Sat Sep 01, 2018 10:52 am
Natherul wrote: Sat Sep 01, 2018 9:04 am
- Shadow Sting is now Skirmisher 5
Id like to ask about reasoning for this change. Untill now ASW had to make at least some sacrifices before rr70 in his build, with that change, on mere rr50 he can take every single skill and 2 tactics from assault tree and still keep his heal debuff.
http://www.ror.builders/career/shadow-w ... ,3948,3952
It makes the Spec more accessible. Plus now with Scout getting buffs they probably want it more stance switchy, and obviously hide the re-worked barrage @ 13pts.
Most other dps classes have to make sacrifices, some cant even get all the good stuff at rr70 and have to make choices. ASW gets everything at rr50. Not exactly fair balance.
Re: Client Changelog 01/09/2018
Posted: Sat Sep 01, 2018 11:28 am
by Sulorie
Tarantoga wrote: Sat Sep 01, 2018 10:56 am
"wear em down" seems to remain a 50% chance to remove all the rage
Yes, tested it and noticed it too. The buff icon does show either x3 or x50.
