Ramasee wrote: Sat Aug 11, 2018 1:39 pm
2. It's in the ruleset about what they consider for balance. Nothing outside of
good players playing 6v6 or higher number content is on the table. While bringing up its uses in solo or pug situations can provide valuable insight and help support an argument, but that alone doesn't hold up.
In wb situation, non aoe morales don't matter. In 6man situation, those 20 or so total players (at most) which actually do 6man vs 6man, do not matter compared to vast majority of players, which play in wbs/pug. And mind linking me the ruleset where it is posted, since I don't see it in "Rules" section of the forums?
Ramasee wrote: Sat Aug 11, 2018 1:39 pm
3. No class stands in a vacuum. Tools each class have is designed to be used in conjunction with other classes in group settings. Steal Life sees abysmal amount of play in most environments. I do not expect it to ever be really used in warbands (which is fine), but it could be better and still be balanced for use in 6 man.\
Let me correct it,
you see it seeing an abysmal amount of play in most environments. It has actually quite a bit of a use if used correctly, as posted above.
Ramasee wrote: Sat Aug 11, 2018 1:39 pm
4. I described a regular 6v6 fight. No good tank is going to let two mdps run off to go play with his healer. You don't have to kill a healer first to win an engagement. Morales are used for many reason, damage morales are usually used in conjunction with heal debuffs and CCs to burst a target that your whole team can hit at the moment.
Now lets looks at this, and see what it has to do with, and does it in any way matters, to "time 2 ticks of Steal Life as part of spike"?
Ramasee wrote: Sat Aug 11, 2018 1:39 pm
5. I stated previously in this thread that my initial steal life proposal was kind of just placed to start the discussion. I supported a different change in the very post that started our quote conversation. Team with 2 healers and 2 dps healers could do 3600 damage over 4.5s at the same time 2 healers on the opposing team can pop divine favor at 1800 a pop. Taking life steal on your own teams healers removes divine favor as an option. And hey if you can make that work, that means the proposal would be fair.
Going by your own point earlier in this thread- one of those 2 healers is stuggered by a zealot. Not to mention, I wouldn't mind the suggestion, however seeing how much of a use Steal Life has in current state (again, on my dok its the most used moral), I suspect some non healers will mind it.
It is a dps m1 morale, which can be used from 100 f away, can be timed as part of spike, can be used to help melt tanks in pug situations, can be used to finish off runners, ets. Is it the best morale out there? No. Is it useless? Only if you don't know how to use it correctly.