Re: server pop
Posted: Sun Jun 03, 2018 4:55 pm
It´s summer it´s summer.......
We have almost a month ahead....
We have almost a month ahead....
I respect the fact that you tried to split the zerg, trying is always a good thing.Yaliskah wrote: Sun Jun 03, 2018 9:35 am New ORvR system.
According i designed it, according i play it, the biggest difference between old system and newest is the dynamic even a part is missing to finish the general rework (supply drop on kills). This version is much more dynamic. Once again, many ppl complain about "zerg".
All my Warhammer Online experience has encountered the Zerg. Accusing the actual system of this is just dishonest. I don't remember to see the "Zorgbus" right here. So whatever the system, zerg will be around. It is a player choice. I play with 4-6 buddies in the lake and strangely, we find nice fights here and there. Some ppl would like to see the ORvR as a 1vs1 place maybe. They should take a look to check what ORvR means.
mynie wrote: Sun Jun 03, 2018 4:55 pmI respect the fact that you tried to split the zerg, trying is always a good thing.Yaliskah wrote: Sun Jun 03, 2018 9:35 am New ORvR system.
According i designed it, according i play it, the biggest difference between old system and newest is the dynamic even a part is missing to finish the general rework (supply drop on kills). This version is much more dynamic. Once again, many ppl complain about "zerg".
All my Warhammer Online experience has encountered the Zerg. Accusing the actual system of this is just dishonest. I don't remember to see the "Zorgbus" right here. So whatever the system, zerg will be around. It is a player choice. I play with 4-6 buddies in the lake and strangely, we find nice fights here and there. Some ppl would like to see the ORvR as a 1vs1 place maybe. They should take a look to check what ORvR means.
But i really disagree on the fact that the "new" rvr system might be more dynamic than the previous one.
It feels like the current system puts emphasis on holding BO.. and that thing in itself is not really.. dynamic.
Waiting at some point and defend it was already the kind of mechanics we had at keeps, so it feels a bit redundant with the BO-hold mechanics.
The old mechanics was actually way more dynamic as you could capture and roam from point to point, instead of just... waiting.
It's also very hard to start working on a new zone with low population. it's probably one of the reason why the secondary zones are almost always empty... as.. staying alone on a bo.. doing nothing but getting small ticks is not really entertaining.
Cheers
I had something like in the pocket. I keep this idea in mindszejoza wrote: Sun Jun 03, 2018 7:30 pm How about making an 'overpopulated' debuff applied to everyone in zerged zones reducing whatever you wish (renown rewards, stats, etc) and the opposite buff in the low pop zones
That might be enough of a incentive to spread the zerg, something akin to AAO surfing but between zones