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Re: Mass PVP, and Playerbase
Posted: Sun May 27, 2018 12:08 am
by Sulorie
Sedok wrote: Sat May 26, 2018 10:49 pm
Natherul wrote: Sat May 26, 2018 5:52 pm
Whats the same as live?
That a single thread is processing an entire zone. I read that an immediately wondered if all the old fort sieges from live were being done the same way; it just seems like a bewildering decision if so. Forgive my ignorance, I'm not a technical person, especially in this matter.
One zone can be down due to overpopulation and instability, while other zones work flawlessly. It was the same on live.
E.g. lag in one zone did not affect others.
Re: Mass PVP, and Playerbase
Posted: Sun May 27, 2018 1:11 am
by Rodek
If one side switches to attack another zone and the opposing side doesn't show up no rewards are issued though, correct?
Forts could be laggy on live but I don't recall experiencing the kind of lag that Xergon is referring to (which was really wicked lag).
Forts will be the ultimate chokepoint, and would be truly amazing to see massive fights.
Re: Mass PVP, and Playerbase
Posted: Sun May 27, 2018 7:19 am
by Natherul
Sedok wrote: Sat May 26, 2018 10:49 pm
Natherul wrote: Sat May 26, 2018 5:52 pm
Whats the same as live?
That a single thread is processing an entire zone. I read that an immediately wondered if all the old fort sieges from live were being done the same way; it just seems like a bewildering decision if so. Forgive my ignorance, I'm not a technical person, especially in this matter.
We have no way of knowing what live did in this regard as it was in their code which we dont have access to and probably never will. Through its a good process in theory
Rodek wrote: Sun May 27, 2018 1:11 am
If one side switches to attack another zone and the opposing side doesn't show up no rewards are issued though, correct?
Yes, both factions will need to split