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Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 4:23 pm
by GodlessCrom
Azarael wrote: Thu May 03, 2018 4:01 pm
I saw that Bozzax was also accusing me of misimplementing Heaven's Blade and Wrath of Hoeth, so just for the record, they stacked because the client said they should stack.
On ex mode: interesting. It was easier to remove it than nerf lifetap 13pters?
IIRC, current devs said the .ab ex code was too difficult for them to understand and work with, and so they removed it to make way for future changes once client control is under way. I am sure one of them will chime in if asked.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 4:24 pm
by Aurandilaz
The 13pt leechheals should have been adjusted downwards more in their efficiency, but ITT/BE was interesting way to make the class mechanics actually have a function. I just wish a slight 20-30% reduction in efficiency (dmg done - heals returned adjusted downwards) would have been made instead of nerfing it to oblivion.
But if previously 1-2 out of 5 BE/ITT were Disrupted, now 3-4 out of 5 makes it waste of GCD.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 4:31 pm
by Renork
Azarael wrote: Thu May 03, 2018 4:01 pm
I saw that Bozzax was also accusing me of misimplementing Heaven's Blade and Wrath of Hoeth, so just for the record, they stacked because the client said they should stack.
On ex mode: interesting. It was easier to remove it than nerf lifetap 13pters?
Some things were over performing, but things can be adjusted. In general, everything we do here is test what is being experimented/being implemented until the proper balance is achieved (which we know is nearly impossible in this and every other game out there)
Can....we...bribe you to come back <3 <3?
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 4:47 pm
by Arbich
Aurandilaz wrote: Thu May 03, 2018 4:24 pm
The 13pt leechheals should have been adjusted downwards more in their efficiency, but ITT/BE was interesting way to make the class mechanics actually have a function. I just wish a slight 20-30% reduction in efficiency (dmg done - heals returned adjusted downwards) would have been made instead of nerfing it to oblivion.
But if previously 1-2 out of 5 BE/ITT were Disrupted, now 3-4 out of 5 makes it waste of GCD.
Hm... don´t know. the 3point tactic (Waagh! Frenzy/Expanded Control) was maybe the most overpowered part of whole .ab ex mode. At least for smallscale. BE/ITT itself was almost undisruptable and was a practically instant heal for at least 2000hp.
The 13point ability was changed countless times in .ab ex mode. Can´t remember exactly, but I think it was going in the right direction shortly before .ab ex was removed.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 4:48 pm
by Azarael
I see. I had assumed the mode had been judged irreparably overpowered and removed on this basis.
I don't think I should come back, no. I'm quite volatile as it stands and don't have much motivation. I don't think it would do much good.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 5:13 pm
by Renork
Azarael wrote: Thu May 03, 2018 4:48 pm
I see. I had assumed the mode had been judged irreparably overpowered and removed on this basis.
I don't think I should come back, no. I'm quite volatile as it stands and don't have much motivation. I don't think it would do much good.
It required more extensive testing and tweaking, but it didn't break the game. You should know there's always gonna be some d-bag that tries to diminish your work, but those people are easy to ignore. You definitely did
a LOT for this game and are very missed, so know that at least.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 5:19 pm
by peterthepan3
Azarael wrote: Thu May 03, 2018 4:48 pm
I see. I had assumed the mode had been judged irreparably overpowered and removed on this basis.
I don't think I should come back, no. I'm quite volatile as it stands and don't have much motivation. I don't think it would do much good.
For what it's worth, the vast majority of us appreciate all of your endeavors, and it would be nice to see you back. Take care, and come back when/if you're ready, mate.
Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 5:30 pm
by GodlessCrom
Aye, we miss and appreciate your work, Az. Even if you don't come back, know that some strangers on the internet think youre cool

Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 6:21 pm
by CegeePegee
Azarael wrote: Thu May 03, 2018 4:48 pm
I see. I had assumed the mode had been judged irreparably overpowered and removed on this basis.
I don't think I should come back, no. I'm quite volatile as it stands and don't have much motivation. I don't think it would do much good.
Glad to see you’re still alive Aza

Re: Do healing AMs just ignore their mechanic now?
Posted: Thu May 03, 2018 9:00 pm
by catholicism198
Renork wrote: Thu May 03, 2018 5:13 pm
Azarael wrote: Thu May 03, 2018 4:48 pm
I see. I had assumed the mode had been judged irreparably overpowered and removed on this basis.
I don't think I should come back, no. I'm quite volatile as it stands and don't have much motivation. I don't think it would do much good.
It required more extensive testing and tweaking, but it didn't break the game. You should know there's always gonna be some d-bag that tries to diminish your work, but those people are easy to ignore. You definitely did
a LOT for this game and are very missed, so know that at least.
Iirc, there was really only one person that really bugged him that was recently promoted... :/ so... yeah... .ab ex was fun but it's gone for good