I guess guarding ground floor is above some people.Tesq wrote:peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.
the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.
really need to stop changing things so as to pander to bad play.
Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
Keep Lord Tethers
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Re: Keep Lord Teethers

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Re: Keep Lord Teethers
I'm confused, what does guarding the ground floor have to do with the lord resetting from friendly players? People reset the lord when there are 0 enemies around, enemy realm isn't the issue, it's constantly getting punished for realmmates playing bad or trolling and not being able to do anything about it when they ignore everyone telling them to stop pulling lord out of mid.Hargrim wrote:I guess guarding ground floor is above some people.Tesq wrote:peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.
the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.
really need to stop changing things so as to pander to bad play.
Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
Edit: forgot the punting was the other half of argument in this thread (it wasn't brought up at all in the post being responded to which is why I assumed we were talking about the issue that was). I agree guarding downstairs is a good counter to that issue, it still seems weird logically that that's a strategy but doesn't seem OP to me.
Last edited by Foomy44 on Thu Feb 22, 2018 10:43 am, edited 2 times in total.
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- peterthepan3
- Posts: 6509
Re: Keep Lord Teethers
be my guest. difference is I will accept it as just another dogtier player being useless, adapt and carry on playing. you don't fix bad players; you just do your best to minimalise such occurrences (get people grouping up/in warband on comms, call them out for doing bad, and if that fails suck it up)Tesq wrote:peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.
the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.
really need to stop changing things so as to pander to bad play.
Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
i do agree that it is annoying as hell when it resets, but I would imagine that changing mob behaviour purely to facilitate to idiots would be somewhat of an unnecessary/cumbersome endeavour.
you don't see sc players demanding changes because some idiots decide to **** everything up (literally every 12v12 scenario when your add group are dogshit). just accept the fact that RoR is teeming with bad players.
Last edited by peterthepan3 on Thu Feb 22, 2018 10:36 am, edited 1 time in total.

- Fallenkezef
- Posts: 1492
Re: Keep Lord Teethers
If someone makes it to keep room snd resets the lord, the issue is that you have no wicket keepers downstairs.
Alea iacta est
- Fallenkezef
- Posts: 1492
Re: Keep Lord Teethers
I'm one of the strongest (and no doubt loudest) advocate for casuals, pugs and off-specs. But you have to take tesponsibility for learning how to play the game.
Any pug can, and should be able to, take down a keep lord. No wb, pug or otherwise should be able to do it with your pants down and a sign saying "insert punt here"
Any pug can, and should be able to, take down a keep lord. No wb, pug or otherwise should be able to do it with your pants down and a sign saying "insert punt here"
Alea iacta est
Re: Keep Lord Teethers
The difference between NA and EU is apparent in this thread. Nothing necessarily wrong with it, but in NA you can't just burn the Lord. A lot of times you can't guard the ground floor because you don't have 80 aao, and having 2 groups try to wail on a lord while you get morale dumped with your wb every minute bottom is not effective; after 17 morale dumps they're bound to break through. I thoroughly enjoy the game, but taking a keep is not fun.
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Re: Keep Lord Teethers
The eu time with less ppl should mean your tanks have much less competition from the random healers who want to tank the lord. Don’t see ire problem with friendly agro taking.
More enmities attacking at eu should be in itself harder as pvp is a lot less predictable than pve.
Pve - tank bash with agro tactic, heal detaunt, dps
PvP - hmm bit more to it
More enmities attacking at eu should be in itself harder as pvp is a lot less predictable than pve.
Pve - tank bash with agro tactic, heal detaunt, dps
PvP - hmm bit more to it
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