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Keep Lord Tethers

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Hargrim
Former Staff
Posts: 2465

Re: Keep Lord Teethers

Post#21 » Thu Feb 22, 2018 9:45 am

Tesq wrote:
peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.

Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
I guess guarding ground floor is above some people.
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Foomy44
Posts: 572

Re: Keep Lord Teethers

Post#22 » Thu Feb 22, 2018 10:26 am

Hargrim wrote:
Tesq wrote:
peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.

Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
I guess guarding ground floor is above some people.
I'm confused, what does guarding the ground floor have to do with the lord resetting from friendly players? People reset the lord when there are 0 enemies around, enemy realm isn't the issue, it's constantly getting punished for realmmates playing bad or trolling and not being able to do anything about it when they ignore everyone telling them to stop pulling lord out of mid.

Edit: forgot the punting was the other half of argument in this thread (it wasn't brought up at all in the post being responded to which is why I assumed we were talking about the issue that was). I agree guarding downstairs is a good counter to that issue, it still seems weird logically that that's a strategy but doesn't seem OP to me.
Last edited by Foomy44 on Thu Feb 22, 2018 10:43 am, edited 2 times in total.
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peterthepan3
Posts: 6509

Re: Keep Lord Teethers

Post#23 » Thu Feb 22, 2018 10:30 am

Tesq wrote:
peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.

Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
be my guest. difference is I will accept it as just another dogtier player being useless, adapt and carry on playing. you don't fix bad players; you just do your best to minimalise such occurrences (get people grouping up/in warband on comms, call them out for doing bad, and if that fails suck it up)

i do agree that it is annoying as hell when it resets, but I would imagine that changing mob behaviour purely to facilitate to idiots would be somewhat of an unnecessary/cumbersome endeavour.

you don't see sc players demanding changes because some idiots decide to **** everything up (literally every 12v12 scenario when your add group are dogshit). just accept the fact that RoR is teeming with bad players.
Last edited by peterthepan3 on Thu Feb 22, 2018 10:36 am, edited 1 time in total.
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Fallenkezef
Posts: 1492

Re: Keep Lord Teethers

Post#24 » Thu Feb 22, 2018 10:34 am

If someone makes it to keep room snd resets the lord, the issue is that you have no wicket keepers downstairs.
Alea iacta est

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ragafury
Posts: 684

Re: Keep Lord Teethers

Post#25 » Thu Feb 22, 2018 10:34 am

Spoiler:
mattander83 wrote: For example, WB is attacking a keep. Enemy fields 2 WBs to overtake the attackers.
I know you made this example up to showcase your idea for a good mechanic but this is a common missconception.
If you are outnumbered 2:1 or the enemy has an organisational edge by fielding more organised grps, you shouldn't be attacking but rather hold BOs and plan your defense.

Some people are obsessed with there keeps and sieges and bags.
peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.
The Lord is super easy mode PvE.
The latest agro changes made it in fact a PvE encounter, before it you could just ignore everything PvE related and didn't even have to bother with agro / hate generation.

changes are unessary if your grp is somewhat prepared.
CountTalabecland wrote:Its also not like the tank that is doing the punting is running into the lord's room, finding the one person with aggro in sea of red, getting behind them to avoid block/parry and then skillshotting them back out the door. We are talking about a BO making it into the room and simply throwing down an AoE punt, not much of a strategy or skill to that.
give that BO a medal.
BO punt is 25 feet with medium velocity and low knockup height.
If he resetted the lord with AOE punt you didn't deserve something different because you realm wasn't taking the lord somewhat centered.

Same goes for the ST punts,..
If one guy snipes another guy with 20 ppl around you deserve nothing else.
the 1 guy played well, the others not, and even the tank could turn and try to parry and block.
the keeplord doesn't one shot you, even if situation escalates you should save as MT M4 at any given point till that thing is dead.
I tanked keeplords only with a healer and AoE heal while my WB was leaving the room to fight.
Tesq wrote:
Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?
I lead some stuff few days ago.
I triple post all information in /region /shout /warband.
If ppl are totally out of position /tell them.
It worked I would say.
Acidic wrote: .....
listen to this guy, he is tanking a huge amount of lords in EU prime for destro.

If it's my turn on tanking lord:
- make sure you have slotted menace, as an example: on IB I drop averlanche for it, on BO morale pump, if you have a 2nd hate generating tactic, drop another PvP tactic, you are doing PvE, your job is PvE in that moment, not PvP, and you can't also really help with PvP.
- spam your hate generators like clobber, grudging blow, hateful strike, sunder and so on.
- guard a target which you expect to generate a lot of hate / agro
- if you move into lord room start immeadly to tank the lord, don't clear the keep and comeback and expect you will be relevant in the hate / agro gameplay, you need a headstart.
- even if you have pug healers around which don't use detaunt you than can challenge + taunt the lord to get agro instantly back
- position yourself at center to use the area efficiently, best with your back to a wall, for the case when you get punted you don't get punted out of keep.
- hold on to M4 if you can, hold on to your heal potions if you can, things can go bad real quick if enemies show up.
- if you keep losing agro after morale drops: challenge + taunt and than use raze or other damaging morales like BO, Knight M3.
Hargrim wrote:
I guess guarding ground floor is above some people.
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Foomy44 wrote:
I'm confused, what does guarding the ground floor have to do with the lord resetting from friendly players? People reset the lord when there are 0 enemies around, enemy realm isn't the issue, it's constantly getting punished for realmmates playing bad or trolling and not being able to do anything about it when they ignore everyone telling them to stop pulling lord out of mid.
there are also complains of ppl in the thread regarding tanks from the opposition making it to lord room and punting the MT away.
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peterthepan3
Posts: 6509

Re: Keep Lord Teethers

Post#26 » Thu Feb 22, 2018 10:37 am

good points ^
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Fallenkezef
Posts: 1492

Re: Keep Lord Teethers

Post#27 » Thu Feb 22, 2018 1:07 pm

I'm one of the strongest (and no doubt loudest) advocate for casuals, pugs and off-specs. But you have to take tesponsibility for learning how to play the game.

Any pug can, and should be able to, take down a keep lord. No wb, pug or otherwise should be able to do it with your pants down and a sign saying "insert punt here"
Alea iacta est

dansari
Posts: 2524

Re: Keep Lord Teethers

Post#28 » Thu Feb 22, 2018 1:12 pm

The difference between NA and EU is apparent in this thread. Nothing necessarily wrong with it, but in NA you can't just burn the Lord. A lot of times you can't guard the ground floor because you don't have 80 aao, and having 2 groups try to wail on a lord while you get morale dumped with your wb every minute bottom is not effective; after 17 morale dumps they're bound to break through. I thoroughly enjoy the game, but taking a keep is not fun.
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Acidic
Posts: 2074
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Re: Keep Lord Teethers

Post#29 » Thu Feb 22, 2018 3:38 pm

The eu time with less ppl should mean your tanks have much less competition from the random healers who want to tank the lord. Don’t see ire problem with friendly agro taking.
More enmities attacking at eu should be in itself harder as pvp is a lot less predictable than pve.
Pve - tank bash with agro tactic, heal detaunt, dps
PvP - hmm bit more to it

dansari
Posts: 2524

Re: Keep Lord Teethers

Post#30 » Thu Feb 22, 2018 4:46 pm

No healer wants to tank the Lord.
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