3 questions on this, and forgive my ignorance.
1, how is armor pen reduction calculated? Ie you have 20% reduction and opponent has 50% penetration, does opponent have 30%(50-20) or 35%(50-20%{15})? Pretty sure it’s additive(30%), based on the arguments here, but not positive.
2, does losing 90% of the Maras reduction not seem a massive chunk to take? I don’t know the class well enough to enter the DPS/survival portion of the argument, but is there a reason lessening to 25% isn’t “on the table”? As Tesq said, 50% would still negate “most” players armor pen entirely...
Keeping in mind one can always tweak it after the fact, going from 100% to 10% seems like a very drastic alteration to begin with. Or am I missing something?
3, how much armor pen reduction can the Mara gain via gear in addition? I believe the Z has the best/only way to stack pen reduction via tactic/ability(ignoring short term morales), is that correct? Basically, what’s the min/max armor pen reduction possibilities if changed to 10%?
The combination of the 1 and 3 probably answers number 2 however.
Overall on a DPS though, in a group you don’t inherently require glass cannons from both or 1/3 of your DPS classes. Having a super tanky mega debuff pull-Mara in a 3/2/1 doesn’t require crazy spike to get kills, you have 3 DPS. That has been my experience playing alongside many Maras anyways(mostly solo Tanking on BO, or healing on Z) Again, extremely limited experience with the Mara class, so I won’t attempt to say what is or isn’t required specifically here.